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Searched refs:cpu_handle (Results 1 - 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_descriptor_pool.cpp125 handle->cpu_handle.ptr = heap->cpu_base + heap->next; in d2d12_descriptor_heap_get_next_handle()
150 handle->cpu_handle.ptr = heap->cpu_base + offset; in d3d12_descriptor_heap_alloc_handle()
160 const uint32_t index = handle->cpu_handle.ptr - handle->heap->cpu_base; in d3d12_descriptor_handle_free()
168 handle->cpu_handle.ptr = 0; in d3d12_descriptor_handle_free()
H A Dd3d12_surface.cpp148 handle->cpu_handle); in initialize_dsv()
227 handle->cpu_handle); in initialize_rtv()
369 return surface->uint_rtv_handle.cpu_handle; in d3d12_surface_get_handle()
370 return surface->desc_handle.cpu_handle; in d3d12_surface_get_handle()
H A Dd3d12_descriptor_pool.h33 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle; member
H A Dd3d12_draw.cpp85 d3d12_screen(ctx->base.screen)->dev->CreateConstantBufferView(&cbv_desc, handle.cpu_handle); in fill_cbv_descriptors()
115 descs[desc_idx] = view->handle.cpu_handle; in fill_srv_descriptors()
142 descs[desc_idx] = screen->null_srvs[shader->srv_bindings[i].dimension].cpu_handle; in fill_srv_descriptors()
184 d3d12_screen(ctx->base.screen)->dev->CreateUnorderedAccessView(d3d12_res, nullptr, &uav_desc, handle.cpu_handle); in fill_ssbo_descriptors()
215 descs[desc_idx] = sampler->handle_without_shadow.cpu_handle; in fill_sampler_descriptors()
217 descs[desc_idx] = sampler->handle.cpu_handle; in fill_sampler_descriptors()
219 descs[desc_idx] = ctx->null_sampler.cpu_handle; in fill_sampler_descriptors()
341 d3d12_screen(ctx->base.screen)->dev->CreateUnorderedAccessView(d3d12_res, nullptr, &uav_desc, handle.cpu_handle); in fill_image_descriptors()
343 d3d12_descriptor_heap_append_handles(batch->view_heap, &screen->null_uavs[shader->uav_bindings[i].dimension].cpu_handle, 1); in fill_image_descriptors()
1144 render_targets[i] = screen->null_rtv.cpu_handle; in d3d12_draw_vbo()
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H A Dd3d12_screen.cpp1021 screen->dev->CreateShaderResourceView(NULL, &srv, screen->null_srvs[i].cpu_handle); in d3d12_init_null_srvs()
1081 screen->dev->CreateUnorderedAccessView(NULL, NULL, &uav, screen->null_uavs[i].cpu_handle); in d3d12_init_null_uavs()
1095 screen->dev->CreateRenderTargetView(NULL, &rtv, screen->null_rtv.cpu_handle); in d3d12_init_null_rtv()
H A Dd3d12_context.cpp694 screen->dev->CreateSampler(&desc, ss->handle.cpu_handle); in d3d12_create_sampler_state()
703 ss->handle_without_shadow.cpu_handle); in d3d12_create_sampler_state()
920 sampler_view->handle.cpu_handle); in d3d12_init_sampler_view_descriptor()
2008 ctx->cmdlist->ClearRenderTargetView(surf->desc_handle.cpu_handle,
2049 ctx->cmdlist->ClearDepthStencilView(surf->desc_handle.cpu_handle, flags,
2153 screen->dev->CreateSampler(&desc, ctx->null_sampler.cpu_handle);
/third_party/mesa3d/src/microsoft/clc/
H A Dcompute_test.cpp393 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) in create_uav_buffer()
404 dev->CreateUnorderedAccessView(res.Get(), NULL, &uav_desc, cpu_handle); in create_uav_buffer()
409 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) in create_cbv()
415 dev->CreateConstantBufferView(&cbv_desc, cpu_handle); in create_cbv()
391 create_uav_buffer(ComPtr<ID3D12Resource> res, size_t width, size_t byte_stride, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) create_uav_buffer() argument
408 create_cbv(ComPtr<ID3D12Resource> res, size_t size, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) create_cbv() argument
H A Dcompute_test.h141 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle);
144 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle);
/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_descriptor_set.c828 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle = dzn_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap->heap); in dzn_descriptor_heap_init() local
829 heap->cpu_base = cpu_handle.ptr; in dzn_descriptor_heap_init()

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