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Searched refs:copy_to_current (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_save_draw.c190 bool copy_to_current) in vbo_save_playback_vertex_list_gallium()
288 if (copy_to_current) in vbo_save_playback_vertex_list_gallium()
299 vbo_save_playback_vertex_list(struct gl_context *ctx, void *data, bool copy_to_current) in vbo_save_playback_vertex_list() argument
315 if (vbo_save_playback_vertex_list_gallium(ctx, node, copy_to_current) == DONE) in vbo_save_playback_vertex_list()
347 if (copy_to_current) in vbo_save_playback_vertex_list()
188 vbo_save_playback_vertex_list_gallium(struct gl_context *ctx, const struct vbo_save_vertex_list *node, bool copy_to_current) vbo_save_playback_vertex_list_gallium() argument
H A Dvbo_save.h142 vbo_save_playback_vertex_list(struct gl_context *ctx, void *data, bool copy_to_current);
H A Dvbo_save_api.c1070 copy_to_current(struct gl_context *ctx) in copy_to_current() function
1144 copy_to_current(ctx); in upgrade_vertex()
1447 copy_to_current(ctx); in dlist_fallback()
1953 copy_to_current(ctx); in vbo_save_SaveFlushVertices()
/third_party/mesa3d/src/mesa/main/
H A Ddlist.h118 bool copy_to_current);
H A Ddlist.c1547 _mesa_dlist_alloc_vertex_list(struct gl_context *ctx, bool copy_to_current) in _mesa_dlist_alloc_vertex_list() argument
1550 copy_to_current ? OPCODE_VERTEX_LIST_COPY_CURRENT : in _mesa_dlist_alloc_vertex_list()

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