Searched refs:column_id (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_tables.cpp | 1168 ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); in TableUpdateBorders() local 1171 KeepAliveID(column_id); in TableUpdateBorders() 1174 bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus); in TableUpdateBorders() 3988 const ImGuiID column_id = columns->ID + ImGuiID(n); 3991 KeepAliveID(column_id); 3992 if (IsClippedEx(column_hit_rect, column_id)) // FIXME: Can be removed or replaced with a lower-level test 3998 ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.cpp | 8411 const ImGuiID column_id = columns->ID + ImGuiID(n); in EndColumns() local 8414 KeepAliveID(column_id); in EndColumns() 8415 if (IsClippedEx(column_rect, column_id, false)) in EndColumns() 8421 ButtonBehavior(column_rect, column_id, &hovered, &held); in EndColumns()
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