Home
last modified time | relevance | path

Searched refs:code_bo (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
H A Devergreen_compute.c464 shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen, in evergreen_create_compute_state()
467 &rctx->b, shader->code_bo, in evergreen_create_compute_state()
471 rctx->b.ws->buffer_unmap(rctx->b.ws, shader->code_bo->buf); in evergreen_create_compute_state()
493 pipe_resource_reference((struct pipe_resource**)&shader->code_bo, NULL); in evergreen_delete_compute_state()
896 struct r600_resource *code_bo; in evergreen_emit_cs_shader() local
901 code_bo = shader->sel->current->bo; in evergreen_emit_cs_shader()
906 code_bo = shader->code_bo; in evergreen_emit_cs_shader()
907 va = shader->code_bo->gpu_address + state->pc; in evergreen_emit_cs_shader()
922 code_bo, RADEON_USAGE_REA in evergreen_emit_cs_shader()
[all...]
H A Devergreen_compute_internal.h80 struct r600_resource *code_bo; member

Completed in 3 milliseconds