/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_sdlrenderer.cpp | 158 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplSDLRenderer_RenderDrawData() 160 if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } in ImGui_ImplSDLRenderer_RenderDrawData() 161 if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } in ImGui_ImplSDLRenderer_RenderDrawData() 164 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplSDLRenderer_RenderDrawData() 167 SDL_Rect r = { (int)(clip_min.x), (int)(clip_min.y), (int)(clip_max.x - clip_min in ImGui_ImplSDLRenderer_RenderDrawData() [all...] |
H A D | imgui_impl_opengl2.cpp | 204 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplOpenGL2_RenderDrawData() 206 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplOpenGL2_RenderDrawData() 210 glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)); in ImGui_ImplOpenGL2_RenderDrawData()
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H A D | imgui_impl_allegro5.cpp | 175 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplAllegro5_RenderDrawData() 177 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplAllegro5_RenderDrawData() 182 al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y); in ImGui_ImplAllegro5_RenderDrawData()
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H A D | imgui_impl_dx9.cpp | 252 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX9_RenderDrawData() 254 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX9_RenderDrawData() 258 const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX9_RenderDrawData()
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H A D | imgui_impl_opengl3.cpp | 446 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplOpenGL3_RenderDrawData() 448 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplOpenGL3_RenderDrawData() 452 glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)); in ImGui_ImplOpenGL3_RenderDrawData()
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H A D | imgui_impl_wgpu.cpp | 447 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplWGPU_RenderDrawData() 449 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplWGPU_RenderDrawData() 453 wgpuRenderPassEncoderSetScissorRect(pass_encoder, (uint32_t)clip_min.x, (uint32_t)clip_min.y, (uint32_t)(clip_max.x - clip_min.x), (uint32_t)(clip_max.y - clip_min.y)); in ImGui_ImplWGPU_RenderDrawData()
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H A D | imgui_impl_dx10.cpp | 257 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX10_RenderDrawData() 259 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX10_RenderDrawData() 263 const D3D10_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX10_RenderDrawData()
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H A D | imgui_impl_vulkan.cpp | 514 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); in ImGui_ImplVulkan_RenderDrawData() 518 if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } in ImGui_ImplVulkan_RenderDrawData() 519 if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } in ImGui_ImplVulkan_RenderDrawData() 522 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplVulkan_RenderDrawData() 527 scissor.offset.x = (int32_t)(clip_min.x); in ImGui_ImplVulkan_RenderDrawData() 528 scissor.offset.y = (int32_t)(clip_min.y); in ImGui_ImplVulkan_RenderDrawData() 529 scissor.extent.width = (uint32_t)(clip_max.x - clip_min in ImGui_ImplVulkan_RenderDrawData() [all...] |
H A D | imgui_impl_dx11.cpp | 267 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX11_RenderDrawData() 269 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX11_RenderDrawData() 273 const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX11_RenderDrawData()
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H A D | imgui_impl_dx12.cpp | 263 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); in ImGui_ImplDX12_RenderDrawData() 265 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y) in ImGui_ImplDX12_RenderDrawData() 269 const D3D12_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; in ImGui_ImplDX12_RenderDrawData()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.cpp | 2335 const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; in RenderTextClippedEx() local 2338 if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min in RenderTextClippedEx() 2339 need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); in RenderTextClippedEx() 2348 ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); in RenderTextClippedEx()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.cpp | 2756 const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; in RenderTextClippedEx() local 2759 if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min in RenderTextClippedEx() 2760 need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); in RenderTextClippedEx() 2769 ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); in RenderTextClippedEx()
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