/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | FramebufferImpl.h | 62 virtual angle::Result clearBufferfi(const gl::Context *context,
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H A D | FramebufferImpl_mock.h | 35 MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint));
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
H A D | FramebufferNULL.h | 48 angle::Result clearBufferfi(const gl::Context *context,
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H A D | FramebufferNULL.cpp | 76 angle::Result FramebufferNULL::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferNULL
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | FramebufferGL.h | 55 angle::Result clearBufferfi(const gl::Context *context,
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H A D | ClearMultiviewGL.cpp | 105 mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil); in genericClear()
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H A D | FramebufferGL.cpp | 616 angle::Result FramebufferGL::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferGL 631 functions->clearBufferfi(buffer, drawbuffer, depth, stencil); in clearBufferfi()
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H A D | DispatchTableGL_autogen.cpp | 1431 ASSIGN("glClearBufferfi", clearBufferfi); in initProcsDesktopGL() 2421 ASSIGN("glClearBufferfi", clearBufferfi); in initProcsGLES() 4218 clearBufferfi = &glClearBufferfiNULL; in initProcsDesktopGLNULL() 5207 clearBufferfi = &glClearBufferfiNULL; in initProcsGLESNULL()
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H A D | DispatchTableGL_autogen.h | 268 PFNGLCLEARBUFFERFIPROC clearBufferfi = nullptr; member in rx::DispatchTableGL
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | FramebufferD3D.h | 75 angle::Result clearBufferfi(const gl::Context *context,
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H A D | FramebufferD3D.cpp | 184 angle::Result FramebufferD3D::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferD3D
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | FrameBufferMtl.h | 61 angle::Result clearBufferfi(const gl::Context *context,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | FramebufferVk.h | 88 angle::Result clearBufferfi(const gl::Context *context,
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H A D | FramebufferVk.cpp | 695 angle::Result FramebufferVk::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferVk
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_3_0_autogen.h | 24 void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); \
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H A D | Framebuffer.h | 353 angle::Result clearBufferfi(const Context *context,
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H A D | Framebuffer.cpp | 1633 angle::Result Framebuffer::clearBufferfi(const Context *context, in clearBufferfi() function in gl::Framebuffer 1647 ANGLE_TRY(mImpl->clearBufferfi(context, GL_DEPTH_STENCIL, drawbuffer, depth, stencil)); in clearBufferfi()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 107 virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) = DE_NULL;
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H A D | sglrContextWrapper.cpp | 286 m_curCtx->clearBufferfi(buffer, drawbuffer, depth, stencil); in glClearBufferfi()
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H A D | sglrGLContext.hpp | 119 virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
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H A D | sglrGLContext.cpp | 478 void GLContext::clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) in clearBufferfi() function in sglr::GLContext
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H A D | sglrReferenceContext.hpp | 672 virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsScissorTests.cpp | 846 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break; in render()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 2407 gl.clearBufferfi(GL_DEPTH_STENCIL, 0, valuef, valuei); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_3_0_autogen.cpp | 264 context->clearBufferfi(buffer, drawbuffer, depth, stencil); in GL_ClearBufferfi()
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