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Searched refs:cl_offset (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
H A Dvc4_cl.c40 uint32_t offset = cl_offset(cl); in cl_ensure_space()
64 uint32_t cl_hindex_count = cl_offset(&job->bo_handles) / 4; in vc4_gem_hindex()
H A Dvc4_cl.h76 static inline uint32_t cl_offset(struct vc4_cl *cl) in cl_offset() function
97 assert(cl_offset(cl) <= cl->size); in cl_end()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
H A Dv3d_cl.h82 static inline uint32_t cl_offset(struct v3d_cl *cl) in cl_offset() function
89 return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) }; in cl_get_address()
108 assert(cl_offset(cl) <= cl->size); in cl_end()
H A Dv3d_job.c504 if (cl_offset(&job->bcl) > 0) { in v3d_job_submit()
520 job->submit.bcl_end = job->bcl.bo->offset + cl_offset(&job->bcl); in v3d_job_submit()
521 job->submit.rcl_end = job->rcl.bo->offset + cl_offset(&job->rcl); in v3d_job_submit()

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