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Searched refs:cancelBuffer (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/egl/drivers/dri2/
H A Dplatform_android.h85 return window->cancelBuffer(window, buffer, fenceFd); in ANativeWindow_cancelBuffer()
/third_party/skia/third_party/externals/swiftshader/src/Main/
H A DFrameBufferAndroid.cpp44 inline int cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) in cancelBuffer() function
/third_party/mesa3d/include/android_stub/system/
H A Dwindow.h456 * either queueBuffer or cancelBuffer, so clients only need their own
489 * either queueBuffer or cancelBuffer, so clients only need their own
538 * either queueBuffer or cancelBuffer, so clients only need their own
544 * time for binary compatibility, but the new cancelBuffer function that
556 * either queueBuffer or cancelBuffer, so clients only need their own
578 * either queueBuffer or cancelBuffer, so clients only need their own
602 * either queueBuffer or cancelBuffer, so clients only need their own
612 * from dequeueBuffer, that same fence should be passed to cancelBuffer to
615 * to cancelBuffer, and the ANativeWindow implementation is responsible for
620 int (*cancelBuffer)(struc member
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