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Help
Searched
refs:call_depth_
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vixl/benchmarks/aarch64/
H
A
D
bench-utils.cc
101
call_depth_
++;
in Generate()
109
call_depth_
--;
in Generate()
113
if (
call_depth_
== 0) BindAllPendingLabels();
in Generate()
121
VIXL_ASSERT(
call_depth_
> 0);
in GeneratePrologue()
122
if (
call_depth_
== 1) {
in GeneratePrologue()
135
VIXL_ASSERT(
call_depth_
> 0);
in GenerateEpilogue()
136
if (
call_depth_
== 1) {
in GenerateEpilogue()
152
// If we are at the top call level (
call_depth_
== 1), generate nested calls
in GenerateArbitrarySequence()
154
VIXL_ASSERT(
call_depth_
> 0);
in GenerateArbitrarySequence()
155
if (GetRandomBits(
call_depth_
in GenerateArbitrarySequence()
[all...]
H
A
D
bench-utils.h
176
: masm_(masm), rnd_(0), rnd_bits_(0),
call_depth_
(0) {
in BenchCodeGenerator()
253
int
call_depth_
;
member in BenchCodeGenerator
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