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Searched refs:cached_sksl (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp234 SkSL::String cached_sksl[kGrShaderTypeCount]; in finalize() local
236 if (GrPersistentCacheUtils::UnpackCachedShaders(&reader, cached_sksl, inputs, in finalize()
239 sksl[i] = &cached_sksl[i]; in finalize()
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineStateBuilder.cpp600 SkSL::String cached_sksl[kGrShaderTypeCount]; in finalize() local
604 if (GrPersistentCacheUtils::UnpackCachedShaders(&reader, cached_sksl, inputs, in finalize()
607 sksl[i] = &cached_sksl[i]; in finalize()
/third_party/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp276 SkSL::String cached_sksl[kGrShaderTypeCount]; in finalize() local
329 if (GrPersistentCacheUtils::UnpackCachedShaders(&reader, cached_sksl, &inputs, 1)) { in finalize()
331 sksl[i] = &cached_sksl[i]; in finalize()

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