Home
last modified time | relevance | path

Searched refs:cPriv (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/dri/
H A Ddri_context.c46 __DRIcontext * cPriv, in dri_create_context()
51 __DRIscreen *sPriv = cPriv->driScreenPriv; in dri_create_context()
153 cPriv->driverPrivate = ctx; in dri_create_context()
154 ctx->cPriv = cPriv; in dri_create_context()
214 if (backgroundCallable->isThreadSafe(cPriv->loaderPrivate)) in dri_create_context()
237 dri_destroy_context(__DRIcontext * cPriv) in dri_destroy_context() argument
239 struct dri_context *ctx = dri_context(cPriv); in dri_destroy_context()
260 dri_unbind_context(__DRIcontext * cPriv) in dri_unbind_context() argument
262 /* dri_util.c ensures cPriv i in dri_unbind_context()
45 dri_create_context(gl_api api, const struct gl_config * visual, __DRIcontext * cPriv, const struct __DriverContextConfig *ctx_config, unsigned *error, void *sharedContextPrivate) dri_create_context() argument
285 dri_make_current(__DRIcontext * cPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv) dri_make_current() argument
[all...]
H A Ddri_drawable.c462 dri_flush(__DRIcontext *cPriv, in dri_flush() argument
467 struct dri_context *ctx = dri_context(cPriv); in dri_flush()
562 dri_throttle(__DRIcontext *cPriv, __DRIdrawable *dPriv, in dri_throttle() argument
565 dri_flush(cPriv, dPriv, 0, reason); in dri_throttle()
H A Ddri_context.h49 __DRIcontext *cPriv; member
H A Ddri_drawable.h115 dri_flush(__DRIcontext *cPriv,
H A Dkopper.c634 handle_in_fence(ctx->cPriv, cdraw->image); in kopper_allocate_textures()
916 dri_flush(ctx->cPriv, dPriv, __DRI2_FLUSH_DRAWABLE | __DRI2_FLUSH_CONTEXT, __DRI2_THROTTLE_SWAPBUFFER); in kopperSwapBuffers()
H A Ddri_screen.c832 backgroundCallable->setBackgroundContext(ctx->cPriv->loaderPrivate); in dri_set_background_context()
H A Ddri2.c536 handle_in_fence(ctx->cPriv, images.front); in dri2_allocate_textures()
548 handle_in_fence(ctx->cPriv, images.back); in dri2_allocate_textures()
560 handle_in_fence(ctx->cPriv, images.back); in dri2_allocate_textures()

Completed in 10 milliseconds