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Help
Searched
refs:buffer_in_ram
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/mesa/vbo/
H
A
D
vbo_save_api.c
260
const fi_type *src = save->vertex_store->
buffer_in_ram
+ prim->start * sz;
in convert_line_loop_to_strip()
262
fi_type *dst = save->vertex_store->
buffer_in_ram
+ (prim->start + prim->count) * sz;
in convert_line_loop_to_strip()
417
save->vertex_store->
buffer_in_ram
= realloc(save->vertex_store->
buffer_in_ram
,
in grow_vertex_storage()
419
if (save->vertex_store->
buffer_in_ram
== NULL)
in grow_vertex_storage()
465
fi_type *vert = save->vertex_store->
buffer_in_ram
+ save->vertex_size * index;
in add_vertex()
550
const char *buffer = (const char *)save->vertex_store->
buffer_in_ram
;
in compile_vertex_list()
573
save->copied.nr = copy_vertices(ctx, node, save->vertex_store->
buffer_in_ram
);
in compile_vertex_list()
846
vertex_to_index ? temp_vertices_buffer : save->vertex_store->
buffer_in_ram
,
in compile_vertex_list()
979
* use
buffer_in_ram
(whic
in compile_vertex_list()
[all...]
H
A
D
vbo_save.h
118
fi_type *
buffer_in_ram
;
member
H
A
D
vbo_save.c
70
free(save->vertex_store->
buffer_in_ram
);
in vbo_save_destroy()
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