Home
last modified time | relevance | path

Searched refs:bottomHeight (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp215 int bottomHeight = viewport.height / 2; in iterate() local
216 int topHeight = viewport.height - bottomHeight; in iterate()
239 gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight); in iterate()
244 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight), in iterate()
250 gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight); in iterate()
255 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight), in iterate()
274 gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight); in iterate()
284 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight), in iterate()
290 gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight); in iterate()
295 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidt in iterate()
538 int bottomHeight = viewport.height / 2; iterate() local
[all...]
/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp205 int bottomHeight = viewport.height / 2; in iterate() local
206 int topHeight = viewport.height - bottomHeight; in iterate()
229 gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight); in iterate()
234 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight), in iterate()
240 gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight); in iterate()
245 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight), in iterate()
264 gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight); in iterate()
274 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight), in iterate()
280 gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight); in iterate()
285 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidt in iterate()
547 int bottomHeight = viewport.height / 2; iterate() local
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fVertexTextureTests.cpp670 const int bottomHeight = viewportHeight / 2; in iterate() local
671 const int topHeight = viewportHeight - bottomHeight; in iterate()
696 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinScale, texMinOffset), in iterate()
697 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagScale, texMagOffset), in iterate()
698 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinScale, texMinOffset), in iterate()
699 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagScale, texMagOffset) in iterate()
991 const int bottomHeight = viewportHeight / 2; in iterate() local
992 const int topHeight = viewportHeight - bottomHeight; in iterate()
1019 const int bottomCellHeight = isTopCell ? bottomHeight - cellOffsetY : defCellHeight; in iterate()
1033 Render(Rect(cellOffsetX + 0, cellOffsetY + bottomHeight, leftCellWidt in iterate()
1326 const int bottomHeight = viewportHeight / 2; iterate() local
1669 const int bottomHeight = viewportHeight / 2; iterate() local
[all...]
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fVertexTextureTests.cpp570 const int bottomHeight = viewportHeight / 2; in iterate() local
571 const int topHeight = viewportHeight - bottomHeight; in iterate()
596 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinScale, texMinOffset), in iterate()
597 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagScale, texMagOffset), in iterate()
598 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinScale, texMinOffset), in iterate()
599 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagScale, texMagOffset) in iterate()
893 const int bottomHeight = viewportHeight / 2; in iterate() local
894 const int topHeight = viewportHeight - bottomHeight; in iterate()
921 const int bottomCellHeight = isTopCell ? bottomHeight - cellOffsetY : defCellHeight; in iterate()
935 Render(Rect(cellOffsetX + 0, cellOffsetY + bottomHeight, leftCellWidt in iterate()
[all...]

Completed in 7 milliseconds