Searched refs:border_col (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_tables.cpp | 1767 ImU32 border_col = 0; in TableEndRow() local 1771 border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; in TableEndRow() 1775 if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) in TableEndRow() 1812 if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) in TableEndRow() 1813 window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size); in TableEndRow()
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H A D | imgui_widgets.cpp | 999 void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) in Image() argument 1006 if (border_col.w > 0.0f) in Image() 1012 if (border_col.w > 0.0f) in Image() 1014 window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); in Image()
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H A D | imgui_demo.cpp | 984 ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); // 50% opaque white in ShowDemoWindowWidgets() local 985 ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, tint_col, border_col); in ShowDemoWindowWidgets() 1001 ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, tint_col, border_col); in ShowDemoWindowWidgets()
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H A D | imgui.h | 506 IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
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H A D | imgui.cpp | 11652 ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); in ShowFontAtlas() local 11653 Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), tint_col, border_col); in ShowFontAtlas()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_widgets.cpp | 842 void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) in Image() argument 849 if (border_col.w > 0.0f) in Image() 855 if (border_col.w > 0.0f) in Image() 857 window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); in Image()
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H A D | imgui.h | 390 IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
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