Searched refs:bo_state (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_resource_state.cpp | 240 init_state_table_entry(d3d12_context_state_table_entry *bo_state, d3d12_bo *bo) in init_state_table_entry() argument 251 desired_resource_state_init(&bo_state->desired, subresource_count); in init_state_table_entry() 252 d3d12_resource_state_init(&bo_state->batch_end, subresource_count, supports_simultaneous_access); in init_state_table_entry() 256 d3d12_resource_state_init(&bo_state->batch_begin, subresource_count, supports_simultaneous_access); in init_state_table_entry() 262 d3d12_context_state_table_entry *bo_state = in find_or_create_state_entry() local 264 if (!bo_state) { in find_or_create_state_entry() 265 bo_state = CALLOC_STRUCT(d3d12_context_state_table_entry); in find_or_create_state_entry() 266 init_state_table_entry(bo_state, bo); in find_or_create_state_entry() 267 _mesa_hash_table_u64_insert(table, bo->unique_id, bo_state); in find_or_create_state_entry() 269 return bo_state; in find_or_create_state_entry() 355 d3d12_context_state_table_entry *bo_state = find_or_create_state_entry(ctx->bo_state_table, bo); d3d12_context_state_resolve_submission() local [all...] |
/third_party/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_simulator.c | 285 struct drm_vc4_get_hang_state_bo *bo_state; in vc4_dump_to_file() local 301 bo_state = calloc(state->bo_count, sizeof(*bo_state)); in vc4_dump_to_file() 325 bo_state[i].handle = i; /* Not used by the parser. */ in vc4_dump_to_file() 326 bo_state[i].paddr = cma_bo->paddr; in vc4_dump_to_file() 327 bo_state[i].size = cma_bo->base.size; in vc4_dump_to_file() 333 bo_state[i].handle = 0; in vc4_dump_to_file() 334 bo_state[i].paddr = cma_bo->paddr; in vc4_dump_to_file() 335 bo_state[i].size = cma_bo->base.size; in vc4_dump_to_file() 340 bo_state[ in vc4_dump_to_file() [all...] |
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