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Help
Searched
refs:blurs
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/gm/
H
A
D
gpu_blur_utils.cpp
48
// clamp. Does repeated
blurs
rather than invoking downsampling.
124
// Makes a src texture for as a source for
blurs
. If 'contentArea' then the content will
209
// to visualize the
blurs
separately.
in run()
395
std::vector<decltype(blur)*>
blurs
;
in do_very_large_blur_gm()
local
396
blurs
.push_back(blur);
in do_very_large_blur_gm()
398
blurs
.push_back(slow_blur);
in do_very_large_blur_gm()
400
for (auto b :
blurs
) {
in do_very_large_blur_gm()
H
A
D
blurs.cpp
26
DEF_SIMPLE_GM_BG(
blurs
, canvas, 700, 500, 0xFFDDDDDD) {
in DEF_SIMPLE_GM_BG()
78
// exercise a special-case of
blurs
, which is two nested rects. These are drawn specially,
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