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/third_party/skia/gm/
H A Dgpu_blur_utils.cpp48 // clamp. Does repeated blurs rather than invoking downsampling.
124 // Makes a src texture for as a source for blurs. If 'contentArea' then the content will
209 // to visualize the blurs separately. in run()
395 std::vector<decltype(blur)*> blurs; in do_very_large_blur_gm() local
396 blurs.push_back(blur); in do_very_large_blur_gm()
398 blurs.push_back(slow_blur); in do_very_large_blur_gm()
400 for (auto b : blurs) { in do_very_large_blur_gm()
H A Dblurs.cpp26 DEF_SIMPLE_GM_BG(blurs, canvas, 700, 500, 0xFFDDDDDD) { in DEF_SIMPLE_GM_BG()
78 // exercise a special-case of blurs, which is two nested rects. These are drawn specially,

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