Searched refs:blocksFS (Results 1 - 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cVertexAttribBindingTests.cpp | 74 GLint blocksVS, blocksFS; in IsSSBOInVSFSAvailable() local 76 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsSSBOInVSFSAvailable() 77 if (blocksVS >= required && blocksFS >= required) in IsSSBOInVSFSAvailable() 84 << "Required " << required << " FS storage blocks but only " << blocksFS << " available." in IsSSBOInVSFSAvailable()
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H A D | es31cShaderStorageBufferObjectTests.cpp | 102 GLint blocksVS, blocksFS; in IsVSFSAvailable() local 104 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsVSFSAvailable() 105 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable() 112 << "Required " << requiredFS << " FS storage blocks but only " << blocksFS << " available." in IsVSFSAvailable() 4954 GLint blocksVS, blocksFS; in Run() local 4956 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in Run() 4957 if ((blocksVS == 0) || (blocksFS == 0)) in Run()
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H A D | es31cShaderImageLoadStoreTests.cpp | 108 GLint blocksVS, blocksFS; in IsSSBInVSFSAvailable() local 110 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsSSBInVSFSAvailable() 111 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsSSBInVSFSAvailable() 118 << "Required " << requiredFS << " FS storage blocks but only " << blocksFS << " available." in IsSSBInVSFSAvailable()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 111 GLint blocksVS, blocksFS; in IsSSBInVSFSAvailable() local 113 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsSSBInVSFSAvailable() 114 if (blocksVS >= required && blocksFS >= required) in IsSSBInVSFSAvailable() 121 << "Required " << required << " FS storage blocks but only " << blocksFS << " available." in IsSSBInVSFSAvailable()
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H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 104 GLint blocksVS, blocksFS; in IsVSFSAvailable() local 106 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in IsVSFSAvailable() 107 if (blocksVS >= requiredVS && blocksFS >= requiredFS) in IsVSFSAvailable() 114 << "Required " << requiredFS << " FS storage blocks but only " << blocksFS << " available." in IsVSFSAvailable()
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H A D | gl4cShaderStorageBufferObjectTests.cpp | 5212 GLint blocksVS, blocksFS; in Run() local 5214 glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &blocksFS); in Run() 5215 if ((blocksVS == 0) || (blocksFS == 0)) in Run()
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