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Searched refs:bind_fs (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h89 void *bind_vs, *bind_fs; member
H A Detnaviv_clear_blit.c60 util_blitter_save_fragment_shader(ctx->blitter, ctx->shader.bind_fs); in etna_blit_save_state()
H A Detnaviv_context.c203 ctx->shader.fs = etna_shader_variant(ctx->shader.bind_fs, key, &ctx->debug); in etna_get_fs()
H A Detnaviv_shader.c542 ctx->shader.bind_fs = hwcso; in etna_bind_fs_state()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_context.h173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member
H A Dvc4_blit.c167 util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs); in vc4_blitter_save()
H A Dvc4_program.c2697 key->base.shader_state = vc4->prog.bind_fs; in vc4_update_compiled_fs()
2895 vc4->prog.bind_fs = hwcso; in vc4_fp_state_bind()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_program.c542 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
557 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
954 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
H A Dv3d_context.h241 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
H A Dv3d_blit.c52 util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs); in v3d_blitter_save()

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