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/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp909 auto baseZ = heightFunc(fPathBounds.centerX(), fPathBounds.centerY()); in SkAmbientShadowTessellator() local
911 auto outset = SkDrawShadowMetrics::AmbientBlurRadius(baseZ); in SkAmbientShadowTessellator()
912 auto inset = outset * SkDrawShadowMetrics::AmbientRecipAlpha(baseZ) - outset; in SkAmbientShadowTessellator()

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