Home
last modified time | relevance | path

Searched refs:assets (Results 1 - 25 of 29) sorted by relevance

12

/third_party/skia/modules/canvaskit/
H A Dparticles_bindings.cpp37 static sk_sp<ParticleAssetProvider> Make(AssetVec assets) { in Make() argument
38 if (assets.empty()) { in Make()
42 return sk_sp<ParticleAssetProvider>(new ParticleAssetProvider(std::move(assets))); in Make()
62 explicit ParticleAssetProvider(AssetVec assets) : fAssets(std::move(assets)) {} in ParticleAssetProvider() argument
160 ParticleAssetProvider::AssetVec assets; in EMSCRIPTEN_BINDINGS()
161 assets.reserve(assetCount); in EMSCRIPTEN_BINDINGS()
166 assets.push_back(std::make_pair(std::move(name), std::move(bytes))); in EMSCRIPTEN_BINDINGS()
174 ParticleAssetProvider::Make(std::move(assets))).get()); in EMSCRIPTEN_BINDINGS()
H A Dparticles.js4 // assets is a dictionary of named blobs: { key: ArrayBuffer, ... }
7 CanvasKit.MakeParticles = function(json, assets) {
11 if (!assets) {
18 var assetKeys = Object.keys(assets || {});
21 var buffer = assets[key];
H A Dskottie.js4 // assets is a dictionary of named blobs: { key: ArrayBuffer, ... }
17 CanvasKit.MakeManagedAnimation = function(json, assets, prop_filter_prefix, soundMap, logger) {
24 if (!assets) {
32 var assetKeys = Object.keys(assets || {});
35 var buffer = assets[key];
H A Dskottie_bindings.cpp57 static sk_sp<SkottieAssetProvider> Make(AssetVec assets, emscripten::val soundMap) { in Make() argument
58 return sk_sp<SkottieAssetProvider>(new SkottieAssetProvider(std::move(assets), in Make()
95 explicit SkottieAssetProvider(AssetVec assets, emscripten::val soundMap) in SkottieAssetProvider() argument
96 : fAssets(std::move(assets)) in SkottieAssetProvider()
368 SkottieAssetProvider::AssetVec assets; in EMSCRIPTEN_BINDINGS()
369 assets.reserve(assetCount); in EMSCRIPTEN_BINDINGS()
374 assets.push_back(std::make_pair(std::move(name), std::move(bytes))); in EMSCRIPTEN_BINDINGS()
379 SkottieAssetProvider::Make(std::move(assets), in EMSCRIPTEN_BINDINGS()
/third_party/skia/infra/bots/assets/scripts/
H A Dcommon.py19 from assets import assets namespace
26 assets.main([cmd, ASSET_NAME] + sys.argv[1:])
/third_party/skia/experimental/skottiekit/
H A Dinterface.js63 // assets is a dictionary of named blobs: { key: ArrayBuffer, ... }
66 SkottieKit.MakeManagedAnimation = function(json, assets) {
70 if (!assets) {
77 var assetKeys = Object.keys(assets || {});
80 var buffer = assets[key];
H A Dskottiekit_bindings.cpp65 static sk_sp<SkottieAssetProvider> Make(AssetVec assets) { in Make() argument
66 if (assets.empty()) { in Make()
70 return sk_sp<SkottieAssetProvider>(new SkottieAssetProvider(std::move(assets))); in Make()
90 explicit SkottieAssetProvider(AssetVec assets) : fAssets(std::move(assets)) {} in SkottieAssetProvider() argument
412 SkottieAssetProvider::AssetVec assets; in EMSCRIPTEN_BINDINGS()
413 assets.reserve(assetCount); in EMSCRIPTEN_BINDINGS()
418 assets.push_back(std::make_pair(std::move(name), std::move(bytes))); in EMSCRIPTEN_BINDINGS()
423 SkottieAssetProvider::Make(std::move(assets)))); in EMSCRIPTEN_BINDINGS()
/third_party/skia/experimental/wasm-skp-debugger/
H A DMakefile17 # When testing the debugger locally, these assets need to be copied to it's build dir.
18 move-assets:
26 local-debug: debug move-assets
28 local-release: release move-assets
/third_party/ffmpeg/libavformat/
H A Dimfdec.c95 IMFAssetLocator *assets; member
177 * Parse a ASSETMAP XML file to extract the UUID-URI mapping of assets.
220 tmp = av_realloc_array(asset_map->assets, in parse_imf_asset_map_from_xml_dom()
227 asset_map->assets = tmp; in parse_imf_asset_map_from_xml_dom()
234 asset = &(asset_map->assets[asset_map->asset_count]); in parse_imf_asset_map_from_xml_dom()
276 asset_map->assets = NULL; in imf_asset_locator_map_init()
286 av_freep(&asset_map->assets[i].absolute_uri); in imf_asset_locator_map_deinit()
288 av_freep(&asset_map->assets); in imf_asset_locator_map_deinit()
333 av_log(s, AV_LOG_DEBUG, "Found %d assets from %s\n", in parse_assetmap()
349 if (memcmp(asset_map->assets[ in find_asset_map_locator()
[all...]
/third_party/notofonts/scripts/
H A Dgather.py111 assets = release.get_assets() variable
112 if not assets:
114 latest_asset = assets[0]
/third_party/ffmpeg/libavcodec/
H A Ddca_exss.c439 // Number of audio assets in extension substream in ff_dca_exss_parse()
443 avpriv_request_sample(s->avctx, "%d audio assets", s->nassets); in ff_dca_exss_parse()
480 s->assets[i].asset_offset = offset; in ff_dca_exss_parse()
481 s->assets[i].asset_size = get_bits(&s->gb, s->exss_size_nbits) + 1; in ff_dca_exss_parse()
482 offset += s->assets[i].asset_size; in ff_dca_exss_parse()
492 if ((ret = parse_descriptor(s, &s->assets[i])) < 0) in ff_dca_exss_parse()
494 if ((ret = set_exss_offsets(&s->assets[i])) < 0) { in ff_dca_exss_parse()
H A Ddca_exss.h81 int nassets; ///< Number of audio assets in extension substream
87 DCAExssAsset assets[1]; ///< Audio asset descriptors member
H A Ddca_parser.c197 DCAExssAsset *asset = &pc1->exss.assets[0]; in dca_parse_params()
H A Ddcadec.c212 asset = &s->exss.assets[0]; in dcadec_decode_frame()
/third_party/skia/platform_tools/android/bin/
H A Dandroid_build_universal_viewer28 mkdir -p platform_tools/android/apps/${APP}/src/main/assets
29 cp -a resources platform_tools/android/apps/${APP}/src/main/assets/
/third_party/skia/modules/skottie/tests/
H A DAudioLayer.cpp24 "assets": [ in DEF_TEST()
28 "u" : "assets/" in DEF_TEST()
80 REPORTER_ASSERT(fReporter, !strcmp(path, "assets/")); in DEF_TEST()
H A DImage.cpp23 "assets": [{ in DEF_TEST()
/third_party/skia/infra/bots/gen_tasks_logic/
H A Dtask_builder.go159 // useIsolatedAssets returns true if this task should use assets which are
178 // asset adds the given assets to the task as CIPD packages.
179 func (b *taskBuilder) asset(assets ...string) {
181 pkgs := make([]*specs.CipdPackage, 0, len(assets))
182 for _, asset := range assets {
/third_party/mesa3d/.gitlab-ci/container/
H A Dbuild-skqp.sh42 # has all needed assets tracked on git-fs
59 SKQP_ASSETS_DIR="${SKQP_INSTALL_DIR}/assets"
91 # Move assets to the target directory, which will reside in rootfs.
92 mv platform_tools/android/apps/skqp/src/main/assets/ "${SKQP_ASSETS_DIR}"
/third_party/mesa3d/.gitlab-ci/
H A Dskqp-runner.sh42 # The unittests.txt path is hardcoded inside assets directory,
97 SKQP_ASSETS_DIR=/skqp/assets
/third_party/node/
H A DMakefile746 apidoc_dirs = out/doc out/doc/api out/doc/api/assets
751 apiassets = $(subst api_assets,api/assets,$(addprefix out/,$(wildcard doc/api_assets/*)))
781 # If it's a source tarball, assets are already in doc/api/assets
782 out/doc/api/assets:
784 if [ -d doc/api/assets ]; then cp -r doc/api/assets out/doc/api; fi;
786 # If it's not a source tarball, we need to copy assets from doc/api_assets
787 out/doc/api/assets/%: doc/api_assets/% | out/doc/api/assets
[all...]
/third_party/skia/modules/canvaskit/tests/
H A Dutil.js52 console.log(`could not load assets for gm ${name}`, e);
89 * Takes a name, a callback, and any number of assets or promises. It executes the
93 * and the second is an array of results from the passed in assets or promises.
/third_party/ffmpeg/libavformat/tests/
H A Dimf.c425 printf("Compare assets count: %d to 5\n", asset_locator_map.asset_count); in test_asset_map_parsing()
427 printf("Asset map parsing failed: found %d assets instead of 5 expected.\n", in test_asset_map_parsing()
435 ret = check_asset_locator_attributes(&(asset_locator_map.assets[i]), in test_asset_map_parsing()
/third_party/skia/tools/perf-canvaskit-puppeteer/
H A Dcanvas_perf.js334 htmlImageElement.src = `/static/assets/${testImageFilename}`;
/third_party/skia/modules/skottie/src/
H A DSkottieTest.cpp747 "assets": [ in DEF_TEST()

Completed in 12 milliseconds

12