/third_party/skia/modules/canvaskit/ |
H A D | particles_bindings.cpp | 37 static sk_sp<ParticleAssetProvider> Make(AssetVec assets) { in Make() argument 38 if (assets.empty()) { in Make() 42 return sk_sp<ParticleAssetProvider>(new ParticleAssetProvider(std::move(assets))); in Make() 62 explicit ParticleAssetProvider(AssetVec assets) : fAssets(std::move(assets)) {} in ParticleAssetProvider() argument 160 ParticleAssetProvider::AssetVec assets; in EMSCRIPTEN_BINDINGS() 161 assets.reserve(assetCount); in EMSCRIPTEN_BINDINGS() 166 assets.push_back(std::make_pair(std::move(name), std::move(bytes))); in EMSCRIPTEN_BINDINGS() 174 ParticleAssetProvider::Make(std::move(assets))).get()); in EMSCRIPTEN_BINDINGS()
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H A D | particles.js | 4 // assets is a dictionary of named blobs: { key: ArrayBuffer, ... } 7 CanvasKit.MakeParticles = function(json, assets) { 11 if (!assets) { 18 var assetKeys = Object.keys(assets || {}); 21 var buffer = assets[key];
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H A D | skottie.js | 4 // assets is a dictionary of named blobs: { key: ArrayBuffer, ... } 17 CanvasKit.MakeManagedAnimation = function(json, assets, prop_filter_prefix, soundMap, logger) { 24 if (!assets) { 32 var assetKeys = Object.keys(assets || {}); 35 var buffer = assets[key];
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H A D | skottie_bindings.cpp | 57 static sk_sp<SkottieAssetProvider> Make(AssetVec assets, emscripten::val soundMap) { in Make() argument 58 return sk_sp<SkottieAssetProvider>(new SkottieAssetProvider(std::move(assets), in Make() 95 explicit SkottieAssetProvider(AssetVec assets, emscripten::val soundMap) in SkottieAssetProvider() argument 96 : fAssets(std::move(assets)) in SkottieAssetProvider() 368 SkottieAssetProvider::AssetVec assets; in EMSCRIPTEN_BINDINGS() 369 assets.reserve(assetCount); in EMSCRIPTEN_BINDINGS() 374 assets.push_back(std::make_pair(std::move(name), std::move(bytes))); in EMSCRIPTEN_BINDINGS() 379 SkottieAssetProvider::Make(std::move(assets), in EMSCRIPTEN_BINDINGS()
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/third_party/skia/infra/bots/assets/scripts/ |
H A D | common.py | 19 from assets import assets namespace 26 assets.main([cmd, ASSET_NAME] + sys.argv[1:])
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/third_party/skia/experimental/skottiekit/ |
H A D | interface.js | 63 // assets is a dictionary of named blobs: { key: ArrayBuffer, ... } 66 SkottieKit.MakeManagedAnimation = function(json, assets) { 70 if (!assets) { 77 var assetKeys = Object.keys(assets || {}); 80 var buffer = assets[key];
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H A D | skottiekit_bindings.cpp | 65 static sk_sp<SkottieAssetProvider> Make(AssetVec assets) { in Make() argument 66 if (assets.empty()) { in Make() 70 return sk_sp<SkottieAssetProvider>(new SkottieAssetProvider(std::move(assets))); in Make() 90 explicit SkottieAssetProvider(AssetVec assets) : fAssets(std::move(assets)) {} in SkottieAssetProvider() argument 412 SkottieAssetProvider::AssetVec assets; in EMSCRIPTEN_BINDINGS() 413 assets.reserve(assetCount); in EMSCRIPTEN_BINDINGS() 418 assets.push_back(std::make_pair(std::move(name), std::move(bytes))); in EMSCRIPTEN_BINDINGS() 423 SkottieAssetProvider::Make(std::move(assets)))); in EMSCRIPTEN_BINDINGS()
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/third_party/skia/experimental/wasm-skp-debugger/ |
H A D | Makefile | 17 # When testing the debugger locally, these assets need to be copied to it's build dir. 18 move-assets: 26 local-debug: debug move-assets 28 local-release: release move-assets
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/third_party/ffmpeg/libavformat/ |
H A D | imfdec.c | 95 IMFAssetLocator *assets; member 177 * Parse a ASSETMAP XML file to extract the UUID-URI mapping of assets. 220 tmp = av_realloc_array(asset_map->assets, in parse_imf_asset_map_from_xml_dom() 227 asset_map->assets = tmp; in parse_imf_asset_map_from_xml_dom() 234 asset = &(asset_map->assets[asset_map->asset_count]); in parse_imf_asset_map_from_xml_dom() 276 asset_map->assets = NULL; in imf_asset_locator_map_init() 286 av_freep(&asset_map->assets[i].absolute_uri); in imf_asset_locator_map_deinit() 288 av_freep(&asset_map->assets); in imf_asset_locator_map_deinit() 333 av_log(s, AV_LOG_DEBUG, "Found %d assets from %s\n", in parse_assetmap() 349 if (memcmp(asset_map->assets[ in find_asset_map_locator() [all...] |
/third_party/notofonts/scripts/ |
H A D | gather.py | 111 assets = release.get_assets() variable 112 if not assets: 114 latest_asset = assets[0]
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/third_party/ffmpeg/libavcodec/ |
H A D | dca_exss.c | 439 // Number of audio assets in extension substream in ff_dca_exss_parse() 443 avpriv_request_sample(s->avctx, "%d audio assets", s->nassets); in ff_dca_exss_parse() 480 s->assets[i].asset_offset = offset; in ff_dca_exss_parse() 481 s->assets[i].asset_size = get_bits(&s->gb, s->exss_size_nbits) + 1; in ff_dca_exss_parse() 482 offset += s->assets[i].asset_size; in ff_dca_exss_parse() 492 if ((ret = parse_descriptor(s, &s->assets[i])) < 0) in ff_dca_exss_parse() 494 if ((ret = set_exss_offsets(&s->assets[i])) < 0) { in ff_dca_exss_parse()
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H A D | dca_exss.h | 81 int nassets; ///< Number of audio assets in extension substream 87 DCAExssAsset assets[1]; ///< Audio asset descriptors member
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H A D | dca_parser.c | 197 DCAExssAsset *asset = &pc1->exss.assets[0]; in dca_parse_params()
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H A D | dcadec.c | 212 asset = &s->exss.assets[0]; in dcadec_decode_frame()
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/third_party/skia/platform_tools/android/bin/ |
H A D | android_build_universal_viewer | 28 mkdir -p platform_tools/android/apps/${APP}/src/main/assets 29 cp -a resources platform_tools/android/apps/${APP}/src/main/assets/
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/third_party/skia/modules/skottie/tests/ |
H A D | AudioLayer.cpp | 24 "assets": [ in DEF_TEST() 28 "u" : "assets/" in DEF_TEST() 80 REPORTER_ASSERT(fReporter, !strcmp(path, "assets/")); in DEF_TEST()
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H A D | Image.cpp | 23 "assets": [{ in DEF_TEST()
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/third_party/skia/infra/bots/gen_tasks_logic/ |
H A D | task_builder.go | 159 // useIsolatedAssets returns true if this task should use assets which are 178 // asset adds the given assets to the task as CIPD packages. 179 func (b *taskBuilder) asset(assets ...string) { 181 pkgs := make([]*specs.CipdPackage, 0, len(assets)) 182 for _, asset := range assets {
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/third_party/mesa3d/.gitlab-ci/container/ |
H A D | build-skqp.sh | 42 # has all needed assets tracked on git-fs 59 SKQP_ASSETS_DIR="${SKQP_INSTALL_DIR}/assets" 91 # Move assets to the target directory, which will reside in rootfs. 92 mv platform_tools/android/apps/skqp/src/main/assets/ "${SKQP_ASSETS_DIR}"
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/third_party/mesa3d/.gitlab-ci/ |
H A D | skqp-runner.sh | 42 # The unittests.txt path is hardcoded inside assets directory, 97 SKQP_ASSETS_DIR=/skqp/assets
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/third_party/node/ |
H A D | Makefile | 746 apidoc_dirs = out/doc out/doc/api out/doc/api/assets 751 apiassets = $(subst api_assets,api/assets,$(addprefix out/,$(wildcard doc/api_assets/*))) 781 # If it's a source tarball, assets are already in doc/api/assets 782 out/doc/api/assets: 784 if [ -d doc/api/assets ]; then cp -r doc/api/assets out/doc/api; fi; 786 # If it's not a source tarball, we need to copy assets from doc/api_assets 787 out/doc/api/assets/%: doc/api_assets/% | out/doc/api/assets [all...] |
/third_party/skia/modules/canvaskit/tests/ |
H A D | util.js | 52 console.log(`could not load assets for gm ${name}`, e); 89 * Takes a name, a callback, and any number of assets or promises. It executes the 93 * and the second is an array of results from the passed in assets or promises.
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/third_party/ffmpeg/libavformat/tests/ |
H A D | imf.c | 425 printf("Compare assets count: %d to 5\n", asset_locator_map.asset_count); in test_asset_map_parsing() 427 printf("Asset map parsing failed: found %d assets instead of 5 expected.\n", in test_asset_map_parsing() 435 ret = check_asset_locator_attributes(&(asset_locator_map.assets[i]), in test_asset_map_parsing()
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/third_party/skia/tools/perf-canvaskit-puppeteer/ |
H A D | canvas_perf.js | 334 htmlImageElement.src = `/static/assets/${testImageFilename}`;
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/third_party/skia/modules/skottie/src/ |
H A D | SkottieTest.cpp | 747 "assets": [ in DEF_TEST()
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