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Help
Searched
refs:asset_info
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/modules/skottie/src/layers/
H
A
D
FootageLayer.cpp
106
const auto*
asset_info
= this->loadFootageAsset(jimage);
in attachFootageAsset()
local
107
if (!
asset_info
) {
in attachFootageAsset()
110
SkASSERT(
asset_info
->fAsset);
in attachFootageAsset()
118
||
asset_info
->fAsset->isMultiFrame();
in attachFootageAsset()
123
fCurrentAnimatorScope->push_back(sk_make_sp<FootageAnimator>(
asset_info
->fAsset,
in attachFootageAsset()
126
asset_info
->fSize,
in attachFootageAsset()
131
auto frame_data =
asset_info
->fAsset->getFrameData(0);
in attachFootageAsset()
137
const auto m = image_matrix(frame_data,
asset_info
->fSize);
in attachFootageAsset()
147
layer_info->fSize = SkSize::Make(
asset_info
->fSize);
in attachFootageAsset()
/third_party/skia/modules/skottie/src/
H
A
D
Composition.cpp
30
const auto*
asset_info
= abuilder->fAssets.find(refId);
in ScopedAssetRef()
local
31
if (!
asset_info
) {
in ScopedAssetRef()
36
if (
asset_info
->fIsAttaching) {
in ScopedAssetRef()
42
asset_info
->fIsAttaching = true;
in ScopedAssetRef()
44
fInfo =
asset_info
;
in ScopedAssetRef()
Completed in 2 milliseconds