Searched refs:append_matrix (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/src/shaders/gradients/ |
H A D | SkSweepGradient.cpp | 63 p->append_matrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0));
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H A D | SkTwoPointConicalGradient.cpp | 167 p->append_matrix(alloc, SkMatrix::Translate(bias, 0) * SkMatrix::Scale(scale, 1)); in appendGradientStages()
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H A D | SkGradientShader.cpp | 292 p->append_matrix(alloc, matrix); in onAppendStages()
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/third_party/skia/src/core/ |
H A D | SkRasterPipeline.h | 229 void append_matrix(SkArenaAlloc*, const SkMatrix&);
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H A D | SkRasterPipeline.cpp | 139 void SkRasterPipeline::append_matrix(SkArenaAlloc* alloc, const SkMatrix& matrix) { in append_matrix() function in SkRasterPipeline
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/third_party/skia/src/shaders/ |
H A D | SkImageShader.cpp | 425 p->append_matrix(alloc, matrix); in doStages()
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