Searched refs:append_barrier (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_resource_state.cpp | 383 append_barrier(struct d3d12_context *ctx, in append_barrier() function 469 append_barrier(ctx, res->bo, state_entry, state, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, false); in d3d12_transition_resource_state() 472 append_barrier(ctx, res->bo, state_entry, state, i, false); in d3d12_transition_resource_state() 496 append_barrier(ctx, res->bo, state_entry, state, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, false); in d3d12_transition_subresources_state() 510 append_barrier(ctx, res->bo, state_entry, state, subres_id, false); in d3d12_transition_subresources_state() 544 append_barrier(ctx, bo, state_entry, after, subresource, is_implicit_dispatch); in d3d12_apply_resource_states()
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