Home
last modified time | relevance | path

Searched refs:append_barrier (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp383 append_barrier(struct d3d12_context *ctx, in append_barrier() function
469 append_barrier(ctx, res->bo, state_entry, state, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, false); in d3d12_transition_resource_state()
472 append_barrier(ctx, res->bo, state_entry, state, i, false); in d3d12_transition_resource_state()
496 append_barrier(ctx, res->bo, state_entry, state, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, false); in d3d12_transition_subresources_state()
510 append_barrier(ctx, res->bo, state_entry, state, subres_id, false); in d3d12_transition_subresources_state()
544 append_barrier(ctx, bo, state_entry, after, subresource, is_implicit_dispatch); in d3d12_apply_resource_states()

Completed in 2 milliseconds