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Searched refs:allocateTable (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DDescriptorTableManager.cpp18 sk_sp<GrD3DDescriptorTable> table = fShaderViewDescriptorPool.allocateTable(gpu, size); in createShaderViewTable()
24 sk_sp<GrD3DDescriptorTable> table = fSamplerDescriptorPool.allocateTable(gpu, size); in createSamplerTable()
64 sk_sp<GrD3DDescriptorTable> GrD3DDescriptorTableManager::Heap::allocateTable( in allocateTable() function in GrD3DDescriptorTableManager::Heap
88 sk_sp<GrD3DDescriptorTable> GrD3DDescriptorTableManager::HeapPool::allocateTable( in allocateTable() function in GrD3DDescriptorTableManager::HeapPool
100 return heap->allocateTable(count); in allocateTable()
112 return fDescriptorHeaps[fDescriptorHeaps.size() - 1]->allocateTable(count); in allocateTable()
H A DGrD3DDescriptorTableManager.h60 sk_sp<GrD3DDescriptorTable> allocateTable(unsigned int count);
106 sk_sp<GrD3DDescriptorTable> allocateTable(GrD3DGpu*, unsigned int count);

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