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Searched refs:alloc_depthstencil (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/dri/
H A Ddri2.c444 boolean alloc_depthstencil = FALSE; in dri2_allocate_textures() local
477 alloc_depthstencil = TRUE; in dri2_allocate_textures()
485 if (i == ST_ATTACHMENT_DEPTH_STENCIL && alloc_depthstencil) in dri2_allocate_textures()
676 if (alloc_depthstencil) { in dri2_allocate_textures()

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