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Searched refs:all_slot_zero (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShader.cpp847 boolean all_slot_zero = TRUE; in CreateGeometryShaderWithStreamOutput() local
894 all_slot_zero = FALSE; in CreateGeometryShaderWithStreamOutput()
901 if (all_slot_zero) { in CreateGeometryShaderWithStreamOutput()

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