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Searched
refs:allOpaque
(Results
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/third_party/skia/src/gpu/gradients/
H
A
D
GrGradientShader.cpp
695
bool
allOpaque
= true;
in make_gradient()
local
703
if (
allOpaque
&& !SkScalarNearlyEqual(colors[i].fA, 1.0)) {
in make_gradient()
704
allOpaque
= false;
in make_gradient()
734
//
allOpaque
check is more permissive than SkGradientShaderBase's isOpaque(), since we can
in make_gradient()
737
bool makePremul = !inputPremul && !
allOpaque
;
in make_gradient()
744
/* mirror */ false, makePremul,
allOpaque
);
in make_gradient()
748
/* mirror */ true, makePremul,
allOpaque
);
in make_gradient()
757
makePremul,
allOpaque
);
in make_gradient()
Completed in 2 milliseconds