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Searched refs:allOpaque (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/gradients/
H A DGrGradientShader.cpp695 bool allOpaque = true; in make_gradient() local
703 if (allOpaque && !SkScalarNearlyEqual(colors[i].fA, 1.0)) { in make_gradient()
704 allOpaque = false; in make_gradient()
734 // allOpaque check is more permissive than SkGradientShaderBase's isOpaque(), since we can in make_gradient()
737 bool makePremul = !inputPremul && !allOpaque; in make_gradient()
744 /* mirror */ false, makePremul, allOpaque); in make_gradient()
748 /* mirror */ true, makePremul, allOpaque); in make_gradient()
757 makePremul, allOpaque); in make_gradient()

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