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Searched refs:agx_pack (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/asahi/
H A Dagx_state.c44 #include "asahi/lib/agx_pack.h"
190 agx_pack(out, RASTERIZER_FACE, cfg) { in agx_pack_rasterizer_face() function
274 agx_pack(so->cull, CULL, cfg) { in agx_create_rs_state()
349 agx_pack(bo->ptr.cpu, SAMPLER, cfg) { in agx_create_sampler_state()
474 agx_pack(so->desc->ptr.cpu, TEXTURE, cfg) { in agx_create_sampler_view()
674 agx_pack(T.cpu, VIEWPORT, cfg) { in agx_upload_viewport_scissor() function
696 agx_pack(ptr + index, SCISSOR, cfg) { in agx_upload_viewport_scissor()
718 agx_pack(ptr + index, DEPTH_BIAS, cfg) { in agx_upload_depth_bias()
761 agx_pack(ctx->render_target[i], RENDER_TARGET, cfg) { in agx_set_framebuffer_state()
954 agx_pack(packed_varying in agx_update_shader() function
1099 agx_pack(record, BIND_UNIFORM, cfg) { agx_build_pipeline() function
1115 agx_pack(record, BIND_TEXTURE, cfg) { agx_build_pipeline() function
1133 agx_pack(record, BIND_SAMPLER, cfg) { agx_build_pipeline() function
1146 agx_pack(record, SET_SHADER_EXTENDED, cfg) { agx_build_pipeline() function
1162 agx_pack(record, SET_SHADER, cfg) { agx_build_pipeline() function
1189 agx_pack(record, BIND_UNIFORM, cfg) { agx_build_clear_pipeline() function
1198 agx_pack(record, SET_SHADER_EXTENDED, cfg) { agx_build_clear_pipeline() function
1231 agx_pack(sampler.cpu, SAMPLER, cfg) { agx_build_reload_pipeline() function
1243 agx_pack(texture.cpu, TEXTURE, cfg) { agx_build_reload_pipeline() function
1274 agx_pack(record, BIND_TEXTURE, cfg) { agx_build_reload_pipeline() function
1282 agx_pack(record, BIND_SAMPLER, cfg) { agx_build_reload_pipeline() function
1291 agx_pack(record, SET_SHADER_EXTENDED, cfg) { agx_build_reload_pipeline() function
1324 agx_pack(record, BIND_TEXTURE, cfg) { agx_build_store_pipeline() function
1334 agx_pack(record, BIND_UNIFORM, cfg) { agx_build_store_pipeline() function
1343 agx_pack(record, SET_SHADER_EXTENDED, cfg) { agx_build_store_pipeline() function
1367 agx_pack(t.cpu, BIND_PIPELINE, cfg) { demo_launch_fragment() function
1384 agx_pack(t.cpu, INTERPOLATION, cfg) { demo_interpolation() function
1396 agx_pack(t.cpu, LINKAGE, cfg) { demo_linkage() function
1448 agx_pack(T.cpu, UNKNOWN_4A, cfg) { demo_unk11() function
1477 agx_pack(T.cpu, SET_INDEX, cfg) { agx_set_index() function
1505 agx_pack(out, BIND_PIPELINE, cfg) { agx_encode_state() function
1649 agx_pack(out, INDEXED_DRAW, cfg) { agx_draw_vbo() function
1664 agx_pack(out, DRAW, cfg) { agx_draw_vbo() function
[all...]
H A Dmagic.c118 agx_pack(out, IOGPU_ATTACHMENT, cfg) { in asahi_pack_iogpu_attachment() function
185 agx_pack(map + 160, IOGPU_INTERNAL_PIPELINES, cfg) { in demo_cmdbuf()
225 agx_pack(map + 228, IOGPU_AUX_FRAMEBUFFER, cfg) { in demo_cmdbuf()
231 agx_pack(map + 292, IOGPU_CLEAR_Z_S, cfg) { in demo_cmdbuf()
244 agx_pack(map + 356, IOGPU_MISC, cfg) { in demo_cmdbuf()
265 agx_pack(map, IOGPU_HEADER, cfg) { in demo_cmdbuf() function
/third_party/mesa3d/src/asahi/compiler/
H A Dagx_compile.c1544 agx_pack(packed, VARYING, cfg) { in agx_remap_varyings_fs() function
1553 agx_pack(packed, VARYING, cfg) { in agx_remap_varyings_fs() function
1588 agx_pack(packed, VARYING, cfg) { in agx_remap_varyings_fs() function
/third_party/mesa3d/src/asahi/lib/
H A Ddecode.c26 #include <agx_pack.h>

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