Searched refs:add_true_again (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/spirv-tools/test/fuzz/ |
H A D | transformation_add_constant_boolean_test.cpp | 86 auto add_true_again = TransformationAddConstantBoolean(100, true, false); in TEST() local 88 add_true_again.IsApplicable(context.get(), transformation_context)); in TEST() 89 ApplyAndCheckFreshIds(add_true_again, context.get(), &transformation_context); in TEST()
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/fuzz/ |
H A D | transformation_add_constant_boolean_test.cpp | 86 auto add_true_again = TransformationAddConstantBoolean(100, true, false); in TEST() local 88 add_true_again.IsApplicable(context.get(), transformation_context)); in TEST() 89 ApplyAndCheckFreshIds(add_true_again, context.get(), &transformation_context); in TEST()
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/third_party/spirv-tools/test/fuzz/ |
H A D | transformation_add_constant_boolean_test.cpp | 87 auto add_true_again = TransformationAddConstantBoolean(100, true, false); in TEST() local 89 add_true_again.IsApplicable(context.get(), transformation_context)); in TEST() 90 ApplyAndCheckFreshIds(add_true_again, context.get(), &transformation_context); in TEST()
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