Searched refs:add_rule (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | gen_builtin_symbols.py | 862 def add_rule(rules, spec, level, shaders, extension, symbol): function 899 add_rule(rules, "ESSL", data['essl_level'], data['shader_type'], None, 903 add_rule(rules, "GLSL", data['glsl_level'], data['shader_type'], None, 907 add_rule(rules, "ESSL", data['essl_level2'], data['shader_type2'], None, 911 add_rule(rules, "GLSL", data['glsl_level2'], data['shader_type2'], None, 915 add_rule(rules, "ESSL", data['essl_level3'], data['shader_type3'], None, 919 add_rule(rules, "GLSL", data['glsl_level3'], data['shader_type3'], None, 923 add_rule(rules, "ESSL", data['essl_level4'], data['shader_type4'], None, 927 add_rule(rules, "GLSL", data['glsl_level4'], data['shader_type4'], None, 931 add_rule(rule [all...] |
/third_party/eudev/src/udev/ |
H A D | udev-rules.c | 1047 static int add_rule(struct udev_rules *rules, char *line, in add_rule() function 1656 add_rule(rules, key, filename, filename_off, line_nr); in parse_file()
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