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Searched refs:add_rule (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dgen_builtin_symbols.py862 def add_rule(rules, spec, level, shaders, extension, symbol): function
899 add_rule(rules, "ESSL", data['essl_level'], data['shader_type'], None,
903 add_rule(rules, "GLSL", data['glsl_level'], data['shader_type'], None,
907 add_rule(rules, "ESSL", data['essl_level2'], data['shader_type2'], None,
911 add_rule(rules, "GLSL", data['glsl_level2'], data['shader_type2'], None,
915 add_rule(rules, "ESSL", data['essl_level3'], data['shader_type3'], None,
919 add_rule(rules, "GLSL", data['glsl_level3'], data['shader_type3'], None,
923 add_rule(rules, "ESSL", data['essl_level4'], data['shader_type4'], None,
927 add_rule(rules, "GLSL", data['glsl_level4'], data['shader_type4'], None,
931 add_rule(rule
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/third_party/eudev/src/udev/
H A Dudev-rules.c1047 static int add_rule(struct udev_rules *rules, char *line, in add_rule() function
1656 add_rule(rules, key, filename, filename_off, line_nr); in parse_file()

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