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Searched refs:add_resource_bind (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_resource.c1230 add_resource_bind(struct zink_context *ctx, struct zink_resource *res, unsigned bind) in add_resource_bind() function
1417 if (!add_resource_bind(screen->copy_context, res, bind)) in zink_resource_get_handle()
2169 bool ret = add_resource_bind(ctx, res, PIPE_BIND_SHADER_IMAGE); in zink_resource_object_init_storage()

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