Searched refs:actual_vs_mode (Results 1 - 1 of 1) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPoints.cpp | 808 _tessellation_shader_vertex_spacing actual_vs_mode = run.vertex_spacing; in verifyCorrectAmountOfVertices() local 838 actual_vs_mode, run.outer[1], gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in verifyCorrectAmountOfVertices() 873 actual_vs_mode, actual_inner_levels[n], gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in verifyCorrectAmountOfVertices() 882 actual_vs_mode, run.outer[n], gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in verifyCorrectAmountOfVertices()
|
Completed in 2 milliseconds