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Searched refs:actual_alignment (Results 1 - 3 of 3) sorted by relevance

/third_party/node/deps/v8/src/compiler/
H A Dframe.h145 int actual_alignment = in AllocateSpillSlot() local
150 if (actual_width == actual_alignment) { in AllocateSpillSlot()
155 if (actual_alignment > AlignedSlotAllocator::kSlotSize) { in AllocateSpillSlot()
158 AlignedSlotAllocator::NumSlotsForWidth(actual_alignment); in AllocateSpillSlot()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cEnhancedLayoutsTests.hpp81 static glw::GLuint GetActualOffset(glw::GLuint start_offset, glw::GLuint actual_alignment);
H A Dgl4cEnhancedLayoutsTests.cpp338 * @param actual_alignment Actual alignemnt
342 GLuint Type::GetActualOffset(GLuint start_offset, GLuint actual_alignment) in GetActualOffset() argument
344 GLuint offset = align(start_offset, actual_alignment); in GetActualOffset()

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