/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderUtils.hpp | 120 typedef struct _vec4 struct 134 _vec4(float in_x, float in_y, float in_z, float in_w) in _vec4() function 142 /** Compares all components of _vec4 instance with 147 bool operator==(const _vec4& in) const in operator ==() 157 bool operator!=(const _vec4& in) const in operator !=() 161 } _vec4; typedef
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H A D | esextcTessellationShaderTCTE.hpp | 137 std::vector<_vec4> result_tc_position_data; 138 std::vector<_vec4> result_tc_value1_data; 140 std::vector<_vec4> result_te_patch_data; 142 std::vector<_vec4> result_te_position_data; 241 std::vector<_vec4> result_position_data;
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H A D | esextcTessellationShaderTCTE.cpp | 845 _vec4 new_entry(position_data[0], position_data[1], position_data[2], position_data[3]); in executeTestRun() 853 _vec4 new_entry(value1_data[0], value1_data[1], value1_data[2], value1_data[3]); in executeTestRun() 869 _vec4 new_entry(position_data[0], position_data[1], position_data[2], position_data[3]); in executeTestRun() 891 _vec4 new_entry(patch_data_ptr[0], patch_data_ptr[1], patch_data_ptr[2], patch_data_ptr[3]); in executeTestRun() 954 for (std::vector<_vec4>::const_iterator data_iterator = run.result_tc_position_data.begin(); in iterate() 957 const _vec4& data = *data_iterator; in iterate() 986 for (std::vector<_vec4>::const_iterator data_iterator = run.result_tc_value1_data.begin(); in iterate() 989 const _vec4& data = *data_iterator; in iterate() 991 _vec4 expected_value = _vec4((floa in iterate() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderOperatorTests.cpp | 623 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 629 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 635 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } 641 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 647 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 685 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); } 690 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); } 695 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } 700 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); } 705 void eval_##FUNC_NAME##_vec4 (ShaderEvalContex [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderOperatorTests.cpp | 830 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 836 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 842 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } 848 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 854 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 910 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); } 915 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); } 920 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } 925 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); } 930 void eval_##FUNC_NAME##_vec4 (ShaderEvalContex [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderOperatorTests.cpp | 833 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 839 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 845 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } 851 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 857 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 913 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); } 918 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); } 923 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } 928 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); } 933 void eval_##FUNC_NAME##_vec4 (ShaderEvalContex [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderOperatorTests.cpp | 1117 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 1123 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 1129 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } 1135 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } 1141 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } 1197 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); } 1202 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); } 1207 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } 1212 void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); } 1217 void eval_##FUNC_NAME##_vec4 (ShaderEvalContex [all...] |