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Searched refs:_mesa_lookup_texture (Results 1 - 15 of 15) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dtexturebindless.c582 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_GetTextureHandleARB_no_error()
610 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_GetTextureHandleARB()
651 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_GetTextureSamplerHandleARB_no_error()
682 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_GetTextureSamplerHandleARB()
828 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_GetImageHandleARB_no_error()
860 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_GetImageHandleARB()
H A Dtextureview.c721 origTexObj = _mesa_lookup_texture(ctx, origtexture); in _mesa_TextureView_no_error()
722 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_TextureView_no_error()
753 origTexObj = _mesa_lookup_texture(ctx, origtexture); in _mesa_TextureView()
782 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_TextureView()
H A Dtexobj.c117 _mesa_lookup_texture(struct gl_context *ctx, GLuint id) in _mesa_lookup_texture() function
124 * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
133 texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */ in _mesa_lookup_texture_err()
1142 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture); in invalidate_tex_image_error_check()
1453 = _mesa_lookup_texture(ctx, textures[i]); in delete_textures()
1684 newTexObj = _mesa_lookup_texture(ctx, texName); in _mesa_lookup_or_create_texture()
1820 texObj = _mesa_lookup_texture(ctx, texture); in bind_texture_unit()
2004 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); in _mesa_PrioritizeTextures()
2053 t = _mesa_lookup_texture(ctx, texName[i]); in _mesa_AreTexturesResident()
2089 t = _mesa_lookup_texture(ct in _mesa_IsTexture()
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H A Dshaderimage.c610 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_BindImageTexture_no_error()
629 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_BindImageTexture()
674 texObj = _mesa_lookup_texture(ctx, texture); in _mesa_BindImageTextureEXT()
H A Dtexobj.h50 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
H A Dgenmipmap.c231 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); in _mesa_GenerateTextureMipmap_no_error()
H A Dexternalobjects.c430 texObj = _mesa_lookup_texture(ctx, texture); in texturestorage_memory()
466 texObj = _mesa_lookup_texture(ctx, texture); in texturestorage_memory_ms()
970 texObjs[i] = _mesa_lookup_texture(ctx, textures[i]); in _mesa_WaitSemaphoreEXT()
1030 texObjs[i] = _mesa_lookup_texture(ctx, textures[i]); in _mesa_SignalSemaphoreEXT()
H A Dobjectlabel.c198 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name); in get_label_pointer()
H A Dcopyimage.c143 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name); in prepare_target_err()
289 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name); in prepare_target()
H A Ddebug.c391 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); in _mesa_dump_texture()
H A Dtexstorage.c679 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); in texturestorage_no_error()
H A Dteximage.c2931 texObj = _mesa_lookup_texture(ctx, texture); in lookup_texture_ext_dsa()
3680 texObj = _mesa_lookup_texture(ctx, texture); in texturesubimage()
4933 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); in _mesa_CopyTextureSubImage1D_no_error()
4946 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); in _mesa_CopyTextureSubImage2D_no_error()
4959 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); in _mesa_CopyTextureSubImage3D_no_error()
5728 texObj = _mesa_lookup_texture(ctx, textureOrIndex); in compressed_tex_sub_image()
H A Dfbobject.c3623 return _mesa_lookup_texture(ctx, texture); in get_texture_for_framebuffer()
3646 *texObj = _mesa_lookup_texture(ctx, texture); in get_texture_for_framebuffer_err()
/third_party/mesa3d/src/gallium/frontends/dri/
H A Ddri_helpers.c379 obj = _mesa_lookup_texture(ctx, texture); in dri2_create_from_texture()
H A Ddri2.c2088 struct gl_texture_object *obj = _mesa_lookup_texture(ctx, in->obj); in dri2_interop_export_object()

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