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Searched refs:_mesa_fb_orientation (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_readpixels.c488 _mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
503 _mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
518 _mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
H A Dst_cb_drawpixels.c908 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in draw_textured_quad()
976 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
1032 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
1457 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1481 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1594 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()
1599 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in blit_copy_pixels()
1820 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
H A Dst_atom_framebuffer.c121 st->state.fb_orientation = _mesa_fb_orientation(fb); in st_update_framebuffer_state()
H A Dst_cb_rasterpos.c158 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
H A Dst_cb_feedback.c96 if (_mesa_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in feedback_vertex()
H A Dst_cb_drawtex.c324 const GLboolean invert = (_mesa_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
H A Dst_cb_clear.c326 _mesa_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()
H A Dst_cb_texture.c2576 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2616 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2660 if (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2755 GLboolean do_flip = (_mesa_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()
/third_party/mesa3d/src/mesa/main/
H A Dframebuffer.h108 _mesa_fb_orientation(const struct gl_framebuffer *fb) in _mesa_fb_orientation() function
H A Dblit.c407 if (_mesa_fb_orientation(drawFB) == Y_0_TOP) { in do_blit_framebuffer()
427 if (_mesa_fb_orientation(readFB) == Y_0_TOP) { in do_blit_framebuffer()

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