Home
last modified time | relevance | path

Searched refs:XInputGetCapabilities (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_win32.cpp83 PFN_XInputGetCapabilities XInputGetCapabilities; member
164 bd->XInputGetCapabilities = (PFN_XInputGetCapabilities)::GetProcAddress(dll, "XInputGetCapabilities"); in ImGui_ImplWin32_Init()
268 // Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE. in ImGui_ImplWin32_UpdateGamepads()
272 bd->HasGamepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) : false; in ImGui_ImplWin32_UpdateGamepads()
/third_party/glfw/deps/mingw/
H A Dxinput.h123 * These are used with the XInputGetCapabilities function to
231 DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
/third_party/glfw/src/
H A Dwin32_platform.h276 #define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities macro
H A Dwin32_joystick.c522 if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS) in _glfwDetectJoystickConnectionWin32()

Completed in 5 milliseconds