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Searched refs:WindingCase (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderWinding.cpp41 class WindingCase : public TestCaseBase class
44 WindingCase(glcts::Context& context, const ExtParameters& extParams, std::string name, std::string primitiveType,
60 WindingCase::WindingCase(glcts::Context& context, const ExtParameters& extParams, std::string name, in WindingCase() function in glcts::WindingCase
73 void WindingCase::init(void) in init()
126 void WindingCase::deinit(void) in deinit()
149 void WindingCase::prepareFramebuffer() in prepareFramebuffer()
173 WindingCase::IterateResult WindingCase::iterate(void) in iterate()
309 addChild(new WindingCase(m_contex in init()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTessellationTests.cpp2762 class WindingCase : public TestCase
2765 WindingCase (Context& context, const char* name, const char* description, TessPrimitiveType primitiveType, Winding winding)
2786 void WindingCase::init (void)
2845 void WindingCase::deinit (void)
2850 WindingCase::IterateResult WindingCase::iterate (void)
7483 windingGroup->addChild(new WindingCase(m_context, (string() + getTessPrimitiveTypeShaderName(primitiveType) + "_" + getWindingShaderName(winding)).c_str(), "", primitiveType, winding)); in init()

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