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Searched refs:VY (Results 1 - 7 of 7) sorted by relevance

/third_party/node/src/
H A Denv.h145 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
150 PER_ISOLATE_SYMBOL_PROPERTIES(VY)
153 #undef VY macro
182 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
189 PER_ISOLATE_SYMBOL_PROPERTIES(VY)
197 #undef VY macro
790 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
795 PER_ISOLATE_SYMBOL_PROPERTIES(VY)
799 #undef VY macro
H A Denv-inl.h760 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
768 PER_ISOLATE_SYMBOL_PROPERTIES(VY)
772 #undef VY macro
789 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro
796 PER_ISOLATE_SYMBOL_PROPERTIES(VY)
800 #undef VY macro
H A Denv.cc297 #define VY(PropertyName, StringValue) V(Symbol, PropertyName) in Serialize() macro
303 PER_ISOLATE_SYMBOL_PROPERTIES(VY) in Serialize()
306 #undef VY in Serialize() macro
341 #define VY(PropertyName, StringValue) V(Symbol, PropertyName) in DeserializeProperties() macro
355 PER_ISOLATE_SYMBOL_PROPERTIES(VY) in DeserializeProperties()
358 #undef VY in DeserializeProperties() macro
/third_party/mesa3d/src/imgui/
H A Dimgui_draw.cpp664 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
665 #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 > EPS) { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } }
3234 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
/third_party/skia/third_party/externals/imgui/
H A Dimgui_draw.cpp710 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
712 #define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
4119 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
H A DAPInt.cpp3039 APInt VY = VX + TwoA*X + A + B;
3040 bool SignChange = VX.isNegative() != VY.isNegative() ||
3041 VX.isNullValue() != VY.isNullValue();
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
H A DHexagonISelLowering.cpp2813 uint32_t VY = CY->getZExtValue(); in LowerUAddSubO() local
2814 assert(VY != 0 && "This should have been folded"); in LowerUAddSubO()
2816 if (VY != 1) in LowerUAddSubO()

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