Searched refs:VY (Results 1 - 7 of 7) sorted by relevance
/third_party/node/src/ |
H A D | env.h | 145 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro 150 PER_ISOLATE_SYMBOL_PROPERTIES(VY) 153 #undef VY macro 182 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro 189 PER_ISOLATE_SYMBOL_PROPERTIES(VY) 197 #undef VY macro 790 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro 795 PER_ISOLATE_SYMBOL_PROPERTIES(VY) 799 #undef VY macro
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H A D | env-inl.h | 760 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro 768 PER_ISOLATE_SYMBOL_PROPERTIES(VY) 772 #undef VY macro 789 #define VY(PropertyName, StringValue) V(v8::Symbol, PropertyName) macro 796 PER_ISOLATE_SYMBOL_PROPERTIES(VY) 800 #undef VY macro
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H A D | env.cc | 297 #define VY(PropertyName, StringValue) V(Symbol, PropertyName) in Serialize() macro 303 PER_ISOLATE_SYMBOL_PROPERTIES(VY) in Serialize() 306 #undef VY in Serialize() macro 341 #define VY(PropertyName, StringValue) V(Symbol, PropertyName) in DeserializeProperties() macro 355 PER_ISOLATE_SYMBOL_PROPERTIES(VY) in DeserializeProperties() 358 #undef VY in DeserializeProperties() macro
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_draw.cpp | 664 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } 665 #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 > EPS) { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } } 3234 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_draw.cpp | 710 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0 712 #define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0 4119 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/ |
H A D | APInt.cpp | 3039 APInt VY = VX + TwoA*X + A + B; 3040 bool SignChange = VX.isNegative() != VY.isNegative() || 3041 VX.isNullValue() != VY.isNullValue();
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
H A D | HexagonISelLowering.cpp | 2813 uint32_t VY = CY->getZExtValue(); in LowerUAddSubO() local 2814 assert(VY != 0 && "This should have been folded"); in LowerUAddSubO() 2816 if (VY != 1) in LowerUAddSubO()
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