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Searched refs:VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE (Results 1 - 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPerformanceTests.cpp137 dynamicStates.push_back(vk::VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE); in getDynamicStates()
H A DvktShaderObjectPipelineInteractionTests.cpp329 dynamicStates.push_back(vk::VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE); in iterate()
H A DvktShaderObjectMiscTests.cpp850 dynamicStates.push_back(vk::VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE);
982 if ((!m_params.pipeline && !m_params.rasterizerDiscardEnable) || hasDynamicState(dynamicStates, vk::VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE))
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_pipeline.c3171 case VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE: in tu_pipeline_builder_parse_dynamic()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkPipelineConstructionUtil.cpp3899 const bool depthBiasEnabled = !isShaderObjectDynamic(vk::VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE) || state->depthBiasEnable; in setShaderObjectDynamicStates()
/third_party/mesa3d/include/vulkan/
H A Dvulkan_core.h1813 VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002, enumerator
1841 VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,
/third_party/glfw/deps/glad/
H A Dvulkan.h573 VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002, enumerator
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_pipeline.c1310 case VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE: in radv_dynamic_state_mask()
/third_party/vulkan-headers/include/vulkan/
H A Dvulkan_enums.hpp2735 eDepthBiasEnable = VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,
H A Dvulkan_core.h1911 VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002, enumerator
1974 VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,

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