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Searched refs:VK_ACCESS_SHADER_READ_BIT (Results 1 - 25 of 238) sorted by relevance

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/third_party/mesa3d/src/amd/vulkan/radix_sort/common/vk/
H A Dbarrier.c23 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT in vk_barrier_compute_w_to_compute_r()
77 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT in vk_barrier_transfer_w_to_compute_r()
132 VK_ACCESS_SHADER_READ_BIT in vk_barrier_compute_w_to_indirect_compute_r()
264 VK_ACCESS_SHADER_READ_BIT | // in vk_barrier_debug()
279 VK_ACCESS_SHADER_READ_BIT | // in vk_barrier_debug()
/third_party/vk-gl-cts/external/amber/src/src/vulkan/
H A Dresource.cc31 VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
40 VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ycbcr/
H A DvktYCbCrFormatTests.cpp446 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
458 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
476 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
489 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ycbcr/
H A DvktYCbCrFormatTests.cpp446 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
458 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
476 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
489 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
H A DBufferVk.cpp116 flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in VulkanAccessFlags()
119 flags |= VK_ACCESS_SHADER_READ_BIT; in VulkanAccessFlags()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/descriptor_indexing/
H A DvktDescriptorSetsIndexingTestsUtils.cpp478 readAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage()
483 readAccess = static_cast<VkAccessFlagBits>(VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT); in pipelineAccessFromStage()
484 writeAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/descriptor_indexing/
H A DvktDescriptorSetsIndexingTestsUtils.cpp478 readAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage()
483 readAccess = static_cast<VkAccessFlagBits>(VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT); in pipelineAccessFromStage()
484 writeAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage()
/third_party/ffmpeg/libavfilter/
H A Dvf_avgblur_vulkan.c254 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames()
267 .dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT, in process_frames()
H A Dvf_blend_vulkan.c275 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames()
288 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames()
H A Dvf_gblur_vulkan.c348 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames()
361 .dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT, in process_frames()
H A Dvf_overlay_vulkan.c284 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames()
297 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
H A DvktRayQueryProceduralGeometryTests.cpp173 const VkMemoryBarrier bufferUploadBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); in iterate()
177 const VkMemoryBarrier asBuildBarrier = makeMemoryBarrier(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT); in iterate()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkImageUtil.hpp263 VkAccessFlags destImageDstAccessMask = VK_ACCESS_SHADER_READ_BIT,
278 VkAccessFlags destImageDstAccessMask = VK_ACCESS_SHADER_READ_BIT,
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/
H A DvktRayQueryProceduralGeometryTests.cpp173 const VkMemoryBarrier bufferUploadBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); in iterate()
177 const VkMemoryBarrier asBuildBarrier = makeMemoryBarrier(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/postmortem/
H A DvktPostmortemShaderTimeoutTests.cpp183 makeBufferMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, *storageBuffer, 0ull, storageSizeInBytes), in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmFromHlslTests.cpp183 const VkBufferMemoryBarrier hostWriteBarrier = makeBufferMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, *inBuffer, 0ull, inBufferSizeBytes); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/postmortem/
H A DvktPostmortemShaderTimeoutTests.cpp183 makeBufferMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, *storageBuffer, 0ull, storageSizeInBytes), in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmFromHlslTests.cpp183 const VkBufferMemoryBarrier hostWriteBarrier = makeBufferMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, *inBuffer, 0ull, inBufferSizeBytes); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_shader_interlock/
H A DvktFragmentShaderInterlockBasic.cpp711 memBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in iterate()
726 memBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
H A DvktImageAstcDecodeModeTests.cpp303 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in iterate()
307 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in iterate()
H A DvktImageCompressionTranscodingSupport.cpp837 VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in executeShader()
1264 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in decompressImage()
1268 makeImageMemoryBarrier(0, VK_ACCESS_SHADER_READ_BIT, in decompressImage()
1459 VK_ACCESS_TRANSFER_WRITE_BIT, (VK_ACCESS_SHADER_READ_BIT|VK_ACCESS_SHADER_WRITE_BIT), in executeShader()
1470 VK_ACCESS_TRANSFER_WRITE_BIT, (VK_ACCESS_SHADER_READ_BIT|VK_ACCESS_SHADER_WRITE_BIT), in executeShader()
1765 const VkImageMemoryBarrier srcCopyImageBarrierPost = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, srcImage->get(), srcSubresourceRange); in transcodeRead()
1767 const VkImageMemoryBarrier dstInitImageBarrier = makeImageMemoryBarrier(0u, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, dstImage->get(), dstSubresourceRange); in transcodeRead()
2133 const VkImageMemoryBarrier refSrcCopyImageBarrierPost = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL, layoutShaderReadOnly ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL, refSrcImage->get(), subresourceRange); in verifyDecompression()
2134 const VkImageMemoryBarrier resCompressedImageBarrier = makeImageMemoryBarrier(0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL, layoutShaderReadOnly ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL, resCompressedImage->get(), resSubresourceRange); in verifyDecompression()
2352 const VkImageMemoryBarrier srcCopyImageBarrierPost = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMA in transcodeRead()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_shader_interlock/
H A DvktFragmentShaderInterlockBasic.cpp711 memBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in iterate()
726 memBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/
H A DvktImageAstcDecodeModeTests.cpp303 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in iterate()
307 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in iterate()
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_context.c1360 res->barrier_access[pstage == PIPE_SHADER_COMPUTE] &= ~VK_ACCESS_SHADER_READ_BIT; in unbind_descriptor_reads()
1415 VkAccessFlags access = VK_ACCESS_SHADER_READ_BIT; in zink_set_shader_buffers()
1631 access |= VK_ACCESS_SHADER_READ_BIT; in zink_set_shader_images()
1743 res->barrier_access[shader_type == PIPE_SHADER_COMPUTE] |= VK_ACCESS_SHADER_READ_BIT; in zink_set_sampler_views()
1764 zink_resource_buffer_barrier(ctx, res, VK_ACCESS_SHADER_READ_BIT, in zink_set_sampler_views()
1941 zink_resource_buffer_barrier(ctx, res, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT); in zink_make_texture_handle_resident()
2046 access |= VK_ACCESS_SHADER_READ_BIT; in zink_make_image_handle_resident()
2555 return VK_ACCESS_SHADER_READ_BIT; in get_access_flags_for_binding()
2557 flags = VK_ACCESS_SHADER_READ_BIT; in get_access_flags_for_binding()
2565 flags |= VK_ACCESS_SHADER_READ_BIT; in get_access_flags_for_binding()
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_helpers.cpp156 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT,
171 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT,
187 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT,
202 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT,
218 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
233 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
353 VK_ACCESS_SHADER_READ_BIT,
369 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
415 VK_ACCESS_SHADER_READ_BIT,
430 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BI
[all...]

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