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Searched refs:VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/include/
H A DVGPU10ShaderTokens.h49 #define VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT 4096 macro
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_screen.c694 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]); in vgpu10_get_shader_param()
H A Dsvga_tgsi_vgpu10.c660 if (index >= VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) { in check_register_index()
4907 if (num_consts > VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) { in emit_vgpu10_declaration()
4911 VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT); in emit_vgpu10_declaration()
4916 MIN2(num_consts, VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT); in emit_vgpu10_declaration()
5941 if (total_consts > VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) { in emit_constant_declaration()
5945 VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT); in emit_constant_declaration()
5946 total_consts = VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT; in emit_constant_declaration()

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