Searched refs:VERTEX_INPUT_VEC4_VEC4 (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineMultisampleSampleLocationsExtTests.cpp | 556 VERTEX_INPUT_VEC4_VEC4, enumerator 594 case VERTEX_INPUT_VEC4_VEC4: in preparePipelineWrapper() 1826 drawSinglePass(VERTEX_INPUT_VEC4_VEC4); // sample locations are taken from the pixel grid in testPixelGrid() 2344 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawPatternChangeReference() 2534 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawRenderPasses() 2542 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawRenderPasses() 2905 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawSubpasses() 2913 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawSubpasses() 3068 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate); in drawSameSubpass() 3076 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIS in drawSameSubpass() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineMultisampleSampleLocationsExtTests.cpp | 555 VERTEX_INPUT_VEC4_VEC4, enumerator 593 case VERTEX_INPUT_VEC4_VEC4: in preparePipelineWrapper() 1802 drawSinglePass(VERTEX_INPUT_VEC4_VEC4); // sample locations are taken from the pixel grid in testPixelGrid() 2315 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawPatternChangeReference() 2498 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawRenderPasses() 2506 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawRenderPasses() 2864 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawSubpasses() 2872 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawSubpasses() 3022 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate); in drawSameSubpass() 3030 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIS in drawSameSubpass() [all...] |
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