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Searched refs:VARYING_BIT_PNTC (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_rasterizer.c217 fragProg->info.inputs_read & VARYING_BIT_PNTC) { in st_update_rasterizer()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_lower_point_sprite.c280 if (next_inputs_read & VARYING_BIT_PNTC) { in d3d12_lower_point_sprite()
H A Dd3d12_compiler.cpp869 VARYING_BIT_PNTC | in d3d12_fill_shader_key()
/third_party/mesa3d/src/compiler/
H A Dshader_enums.h507 #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) macro
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader_info.c633 info->ps.has_pcoord = nir->info.inputs_read & VARYING_BIT_PNTC; in radv_nir_shader_info_pass()

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