Searched refs:VALGRIND_MEMPOOL_ALLOC (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/intel/vulkan/ |
H A D | anv_allocator.c | 1131 VG(VALGRIND_MEMPOOL_ALLOC(pool, state.map, size)); in anv_state_pool_alloc() 1163 VG(VALGRIND_MEMPOOL_ALLOC(pool, state->map, state->alloc_size)); in anv_state_pool_alloc_back() 1279 VG(VALGRIND_MEMPOOL_ALLOC(stream, state.map, size)); in anv_state_stream_alloc() 1378 VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, size)); in anv_bo_pool_alloc() 1397 VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, size)); in anv_bo_pool_alloc()
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/third_party/node/deps/v8/src/third_party/valgrind/ |
H A D | valgrind.h | 3953 #define VALGRIND_MEMPOOL_ALLOC(pool, addr, size) \ macro
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/third_party/libinput/include/valgrind/ |
H A D | valgrind.h | 7013 associated with the pool using VALGRIND_MEMPOOL_ALLOC will be used 7016 pool : first level is the blocks described by VALGRIND_MEMPOOL_ALLOC. 7047 #define VALGRIND_MEMPOOL_ALLOC(pool, addr, size) \ macro
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