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Searched refs:UnmapBuffer (Results 1 - 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DBufferTests.cpp557 void UnmapBuffer(const wgpu::Buffer& buffer) { in UnmapBuffer() function in BufferMappedAtCreationTests
583 UnmapBuffer(buffer); in TEST_P()
591 UnmapBuffer(buffer); in TEST_P()
595 UnmapBuffer(buffer); in TEST_P()
602 UnmapBuffer(buffer); in TEST_P()
617 UnmapBuffer(buffer); in TEST_P()
631 UnmapBuffer(buffer); in TEST_P()
636 UnmapBuffer(buffer); in TEST_P()
648 UnmapBuffer(buffer); in TEST_P()
673 UnmapBuffer(buffe in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DBufferGL.cpp174 gl.UnmapBuffer(GL_ARRAY_BUFFER); in UnmapImpl()
/third_party/skia/src/gpu/gl/
H A DGrGLAssembleGLESInterfaceAutogen.cpp351 GET_PROC(UnmapBuffer); in GrGLMakeAssembledGLESInterface()
353 GET_PROC_SUFFIX(UnmapBuffer, OES); in GrGLMakeAssembledGLESInterface()
H A DGrGLBuffer.cpp251 GL_CALL(UnmapBuffer(target)); in onUnmap()
H A DGrGLAssembleGLInterfaceAutogen.cpp349 GET_PROC(UnmapBuffer); in GrGLMakeAssembledGLInterface()
/third_party/mesa3d/src/mapi/glapi/tests/
H A Dcheck_table.cpp1081 { "glUnmapBuffer", _O(UnmapBuffer) },
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.h239 GLboolean GL_APIENTRY UnmapBuffer(GLenum target);
H A Dentry_points.cpp1072 return gl::UnmapBuffer(target); in glUnmapBuffer()
H A DlibGLESv3.cpp827 GLboolean GL_APIENTRY UnmapBuffer(GLenum target) in UnmapBuffer() function
H A DlibGLESv2.cpp6545 FUNCTION(UnmapBuffer), in es2GetProcAddress()
/third_party/mesa3d/src/mesa/main/
H A Ddraw.c1717 ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, MAP_INTERNAL);
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_3_0_autogen.cpp2867 ANGLE_CAPTURE(UnmapBuffer, isCallValid, context, targetPacked, returnValue); in GL_UnmapBuffer()
/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_1_autogen.cpp11169 ANGLE_CAPTURE(UnmapBuffer, isCallValid, context, targetPacked, returnValue); in GL_UnmapBuffer()

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