Searched refs:UINT_TO_FLOAT (Results 1 - 6 of 6) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
H A D | api_arrayelt.c | 387 CALL_VertexAttrib1fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivNV() 399 CALL_VertexAttrib2fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivNV() 400 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivNV() 413 CALL_VertexAttrib3fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivNV() 414 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivNV() 415 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivNV() 428 CALL_VertexAttrib4fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivNV() 429 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivNV() 430 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivNV() 431 UINT_TO_FLOAT( in VertexAttrib4NuivNV() [all...] |
H A D | pixel.c | 262 fvalues[i] = UINT_TO_FLOAT( values[i] ); in _mesa_PixelMapuiv()
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H A D | macros.h | 97 #define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0))) macro
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H A D | pack.c | 857 DEPTH_VALUES(GLuint, UINT_TO_FLOAT); in _mesa_unpack_depth_span()
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H A D | dlist.c | 3475 fvalues[i] = UINT_TO_FLOAT(values[i]); in save_PixelMapuiv()
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/third_party/mesa3d/src/mesa/vbo/ |
H A D | vbo_attrib_tmp.h | 1745 ATTR4F(0, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); in VertexAttrib4Nuiv() 1747 ATTR4F(VBO_ATTRIB_GENERIC0 + index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); in VertexAttrib4Nuiv() 2494 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(red), UINT_TO_FLOAT(gree in Color3ui() [all...] |
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