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Searched refs:Texture2DShader (Results 1 - 11 of 11) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestUtil.hpp55 class Texture2DShader : public sglr::ShaderProgram class
58 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
59 ~Texture2DShader (void) {} in ~Texture2DShader()
H A Des31fFboTestUtil.cpp150 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias) in Texture2DShader() function in deqp::gles31::Functional::FboTestUtil::Texture2DShader
167 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit()
172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) in setTexScaleBias()
178 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias) in setOutScaleBias()
184 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms()
203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments()
H A Des31fFboColorbufferTests.cpp135 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin); in render()
228 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin); in render()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestUtil.hpp85 class Texture2DShader : public sglr::ShaderProgram class
88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
89 ~Texture2DShader (void) {} in ~Texture2DShader()
H A Des3fFboRenderTest.cpp538 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render()
539 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render()
622 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
825 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render()
861 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
1120 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render()
1121 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render()
1276 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render()
1277 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render()
H A Des3fFboColorbufferTests.cpp230 Texture2DShader texToFbo0Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt0), fmtInfo0.valueMax-fmtInfo0.valueMin, fmtInfo0.valueMin); in render()
231 Texture2DShader texToFbo1Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt1), fmtInfo1.valueMax-fmtInfo1.valueMin, fmtInfo1.valueMin); in render()
232 Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DType(texFmt1), glu::TYPE_FLOAT_VEC4); in render()
366 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin); in render()
495 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin); in render()
621 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt), fmtInfo.valueMax-fmtInfo.valueMin, fmtInfo.valueMin); in render()
749 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
839 Texture2DShader fboBlitShader (DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOutputType(fboFormat), Vec4(1.0f), Vec4(0.0f)); in render()
H A Des3fFboTestUtil.cpp307 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias) in Texture2DShader() function in deqp::gles3::Functional::FboTestUtil::Texture2DShader
324 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit()
329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) in setTexScaleBias()
335 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias) in setOutScaleBias()
341 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms()
360 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments()
H A Des3fFboInvalidateTests.cpp218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()
652 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4); in render()
1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()
1024 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4); in render()
H A Des3fFramebufferBlitTests.cpp77 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
493 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
656 Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4); in render()
818 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
H A Des3fFboDepthbufferTests.cpp73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
H A Des3fTextureSpecificationTests.cpp281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()

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