Searched refs:SkBitmapDevice (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/src/core/ |
H A D | SkBitmapDevice.cpp | 17 #include "src/core/SkBitmapDevice.h" 49 SkBitmapDevice* fDevice; 64 static bool NeedsTiling(SkBitmapDevice* dev) { in NeedsTiling() 68 SkDrawTiler(SkBitmapDevice* dev, const SkRect* bounds) : fDevice(dev) { in SkDrawTiler() 187 class SkBitmapDevice::BDDraw : public SkDraw { 189 BDDraw(SkBitmapDevice* dev) { in BDDraw() 215 SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap) in SkBitmapDevice() function in SkBitmapDevice 226 SkBitmapDevice* SkBitmapDevice 230 SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap, const SkSurfaceProps& surfaceProps, SkBitmapDevice() function in SkBitmapDevice [all...] |
H A D | SkBitmapDevice.h | 36 class SkBitmapDevice : public SkBaseDevice { class 43 SkBitmapDevice(const SkBitmap& bitmap); 50 static SkBitmapDevice* Create(const SkImageInfo& info); 57 SkBitmapDevice(const SkBitmap& bitmap, const SkSurfaceProps& surfaceProps, 60 static SkBitmapDevice* Create(const SkImageInfo&, const SkSurfaceProps&, 64 static SkBitmapDevice* Create(const SkImageInfo& info, const SkSurfaceProps& props) { in Create()
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H A D | SkDevice.h | 423 // TODO: move to SkBitmapDevice 451 friend class SkBitmapDevice;
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H A D | SkCanvas.cpp | 27 #include "src/core/SkBitmapDevice.h" 455 sk_sp<SkBaseDevice> device(new SkBitmapDevice(bitmap, fProps, nullptr, nullptr)); in SkCanvas() 466 sk_sp<SkBaseDevice> device(new SkBitmapDevice(bitmap, fProps, hndl, nullptr)); in SkCanvas() 479 sk_sp<SkBaseDevice> device(new SkBitmapDevice(tmp, fProps, nullptr, nullptr)); in SkCanvas()
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/third_party/skia/include/core/ |
H A D | SkRasterHandleAllocator.h | 87 friend class SkBitmapDevice;
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/third_party/skia/tests/ |
H A D | DeviceTest.cpp | 47 sk_sp<SkBaseDevice> bmDev(SkBitmapDevice::Create(ii));
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/third_party/skia/src/pdf/ |
H A D | SkPDFDevice.cpp | 26 #include "src/core/SkBitmapDevice.h" 221 return SkBitmapDevice::Create(cinfo.fInfo, SkSurfaceProps(0, kUnknown_SkPixelGeometry)); in onCreateDevice()
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