Home
last modified time | relevance | path

Searched refs:ShadingOriginY (Results 1 - 4 of 4) sorted by relevance

/third_party/backends/backend/
H A Dplustek-usb.h399 short ShadingOriginY; /**< The origin y is from top of scanner body */ member
H A Dplustek-usbcal.c124 (u_long)dev->usbDev.pSource->ShadingOriginY)) { in cano_PrepareToReadWhiteCal()
1332 (u_long)dev->usbDev.pSource->ShadingOriginY)) { in cano_DoCalibration()
H A Dplustek-usb.c230 dev->usbDev.Caps.Normal.ShadingOriginY = dev->adj.posShadingY; in usb_initDev()
233 dev->usbDev.Caps.Positive.ShadingOriginY = dev->adj.tpaShadingY; in usb_initDev()
236 dev->usbDev.Caps.Negative.ShadingOriginY = dev->adj.negShadingY; in usb_initDev()
H A Dplustek-usbshading.c1918 (u_long)dev->usbDev.pSource->ShadingOriginY ); in usb_AdjustWhiteShading()
2606 /* HEINER: Currently not clear why Plustek didn't use the ShadingOriginY
2608 * It should be okay to remove this and reference to the ShadingOriginY
2623 DBG( _DBG_INFO, "ShadingOriginY=%lu\n",
2624 (u_long)dev->usbDev.pSource->ShadingOriginY );
2628 (u_long)dev->usbDev.pSource->ShadingOriginY)) {
2633 (u_long)dev->usbDev.pSource->ShadingOriginY)) {
2718 dev->usbDev.pSource->ShadingOriginY)) {

Completed in 8 milliseconds